Hi, 2013/11/20 Matthieu Bouron <[email protected]>:
> The attached patch makes the vaapi buffer pool requests the > GLTextureUpload meta on buffers and prevent this meta from being > de-allocated when the buffer is released in the sink. > > This is particulary useful in terms of performance when using the > GLTextureUploadMeta API since the VaapiTexture associated with the target > texture is stored in the meta. I have added the patch here for now: https://bugzilla.gnome.org/show_bug.cgi?id=712558 It should be OK though. Thanks, Gwenole. _______________________________________________ Libva mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/libva
