Hi,

2013/11/20 Matthieu Bouron <[email protected]>:

> The attached patch makes the vaapi buffer pool requests the
> GLTextureUpload meta on buffers and prevent this meta from being
> de-allocated when the buffer is released in the sink.
>
> This is particulary useful in terms of performance when using the
> GLTextureUploadMeta API since the VaapiTexture associated with the target
> texture is stored in the meta.

I have added the patch here for now:
https://bugzilla.gnome.org/show_bug.cgi?id=712558

It should be OK though.

Thanks,
Gwenole.
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