Hi all,

my purpose is to share build systems with all possible platforms.
the current approcah needs to check for every changes that all build 
systems are compliant with those changes (new files, new platform dependent 
changes, ...).

Even if if i am not familiar with native windows programming (and tools to 
build with VSxxxx), I am not confident that using many build systems is the 
most flexible (or easiest way) for every one.
So if there will be a common build system for all platforms, it will be 
very helpful for anyone.

Can you tell me why MinGW is out of the main stream to build libUV?
Why it uses separate makefiles instead of autotools? (only history of 
libUV, specific consideration, something else).
Is it only many efforts to share/mutualise build systems?

Regards,

Le vendredi 16 décembre 2016 08:58:58 UTC+1, Vincent de RIBOU a écrit :
>
> Hi all,
>
> I noticed that many ways are possible to build platform dependent items.
> For example, native windows uses Python tool, when MinGW uses custom 
> makefile and finaly autotools for posix platforms.
>
> Since I am developping components on many platform types, I think it will 
> be very interesting to have only one build system, whatever it could be.
>
> What's your opinion?
> Do you thnk it is possible?
>
> How to validate all configs, complete LibUV solution or subcomponent  are 
> included at the same time in all build systems?
>
> Many thanks for your comments.
>

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