Ok, looks like I've figured out what's going on.
I have been reproducing the same issue in regular nodejs, that translate
pretty easily to the relevant uv_udp_* calls as the dgram module is a tiny
wrapper around libuv facilities for udp.
const dgram = require('dgram');
const os = require('os');
var UDP_BROADCAST_PORT = 17584;
var UDP_BROADCAST_ADDRESS = "255.255.255.255";
var clients = [];
var server = dgram.createSocket('udp4');
var boundNetAddresses = [];
var listOfInterfaces = os.networkInterfaces();
for(var netInterface in listOfInterfaces)
{
var currInterface = listOfInterfaces[netInterface];
for(var ipAddress in currInterface)
{
if(currInterface[ipAddress].family == 'IPv4')
{
var address = currInterface[ipAddress].address;
if(address != '127.0.0.1')
{
boundNetAddresses.push(address);
}
}
}
}
server.on('error', function(err)
{
console.log("server error:\n" + err.stack);
server.close();
});
server.on('message', function(msg, rinfo)
{
console.log("server got: " + msg + " from " + rinfo.address + ":" +
rinfo.port);
});
function createUDPAndSendData(boundAddress)
{
var client = dgram.createSocket('udp4');
client.on('error', function(err)
{
console.log("client error:\n" + err.stack);
client.close();
});
client.bind(0, boundAddress, function()
{
client.setBroadcast(true);
var message = new Buffer('TEST UDP DATA');
client.send(message, 0, message.length, UDP_BROADCAST_PORT,
UDP_BROADCAST_ADDRESS, function(err, bytes)
{
if (err) throw err;
console.log('UDP message sent to ' + UDP_BROADCAST_ADDRESS +':'+
UDP_BROADCAST_PORT);
console.time("clientClose " + boundAddress);
client.close();
console.timeEnd("clientClose " + boundAddress);
clients.splice(clients.indexOf(client), 1);
});
clients.push(client);
});
}
server.bind(UDP_BROADCAST_PORT, function()
{
setInterval(function()
{
for(addr in boundNetAddresses)
createUDPAndSendData(boundNetAddresses[addr]);
}, 3000);
});
The output of this program shows the issue clearly, but only on one network
interface, for a test system that has two net cards:
node --debug-brk=19008 --nolazy app.js
debugger listening on port 19008
UDP message sent to 255.255.255.255:17584
*clientClose **205.168.1.1: 999ms*
UDP message sent to 255.255.255.255:17584
clientClose 192.168.1.52: 0ms
server got: TEST UDP DATA from 205.168.1.1:53892
server got: TEST UDP DATA from 192.168.1.52:53893
UDP message sent to 255.255.255.255:17584
*clientClose **205.168.1.1: 1000ms*
UDP message sent to 255.255.255.255:17584
clientClose 192.168.1.52: 0ms
server got: TEST UDP DATA from 205.168.1.1:53894
server got: TEST UDP DATA from 192.168.1.52:53895
UDP message sent to 255.255.255.255:17584
*clientClose **205.168.1.1: 557ms*
UDP message sent to 255.255.255.255:17584
clientClose 192.168.1.52: 0ms
server got: TEST UDP DATA from 205.168.1.1:53896
server got: TEST UDP DATA from 192.168.1.52:53897
UDP message sent to 255.255.255.255:17584
*clientClose **205.168.1.1: 995ms*
UDP message sent to 255.255.255.255:17584
clientClose 192.168.1.52: 0ms
The issue only exists on a test VM, a Windows 7 inside Parallels Desktop
running on macOS Yosemite with two virtual network cards.
It only happens if you setup a network adapter using shared network.
Setting up as a bridged adapter doesn't exhibit this behaviour.
On a regular windows PC with two network cards client.close() always takes
0ms, so that's probably a VM fault or probably something at driver level.
Thankfully this is a non issue, I am sharing what I've found here just in
case someone could find it useful.
Thanks anyway.
Stefano
Il giorno martedì 8 novembre 2016 17:59:08 UTC+1, Stefano Cristiano ha
scritto:
>
> Hi,
>
> My library is wrapping Libuv UDP to bind to some port, set broadcast to
> true and send some data.
> Randomly my close() function (that is in turn calling uv_close) is
> blocking to something slightly smaller than 1000 ms.
>
> The small piece of code extracted from my project is the following, even
> if of course it's not straight uv code but should be relatively easy to
> understand.
> The first function creates, binds, and sends the data on UDP, and the
> later is the callback called when the write is done.
> After the write is done I would like to dispose the UDP socket of course,
> and I am doing it after 100 ms from the write done callback.
>
> void internalSend(bool broadcast, rrNode::stringView listen, int
> listenOnPort,
> rrNode::stringView whereToSend, int whereToConnect, rrNode::buffer buf)
> {
>
> using namespace rrNode;
> udp client = udp::create();
> client.bind(listen, listenOnPort);
> client.setBroadcast(broadcast);
> logINFO("Client.send");
> client.send(buf, 0, buf.length(), whereToConnect, whereToSend,
> bindMemLast(&this_class::writeDone, this, client));
> clients.push_back(client);
>
> }
>
> void writeDone(rrNode::error /*err*/, rrNode::udp client)
> {
>
> using namespace rrNode;
> container::removeFirst(clients, client);
> timer t = setTimeout(100);
> t = [client]()mutable{client.close(); };
> logINFO("Client.writeDone");
> }
>
> Debugger shows that *closesocket* function call (on Windows) is randomly
> blocking for the above mentioned milliseconds (between 900 and 1000)
>
>
> void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle) {
> uv_udp_recv_stop(handle);
> closesocket(handle->socket);
> handle->socket = INVALID_SOCKET;
> uv__handle_closing(handle);
> if (handle->reqs_pending == 0) {
> uv_want_endgame(loop, (uv_handle_t*) handle);
> }
> }
>
>
> Is this an intended behaviour or do you think that I could have been
> hitting a bug in libuv?
>
> The closesocket documentation says that one should use the SO_LINGER
> sockopt to control behaviour on close
>
>
> https://msdn.microsoft.com/en-us/library/windows/desktop/ms737582(v=vs.85).aspx
>
> I've tried without success to change the SO_LINGER sockopt.
>
> Any hints?
>
> Reason for this post is that I would like some feedback from the library
> masters to understand if I'm hitting expected/known behaviour or not.
> If this doesn't look right I will be spending some time building a repro
> in pure libuv.
>
> Thanks!
>
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