oox/source/vml/vmlshape.cxx | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
New commits: commit f5d6e7af69f6b8972bd97d1d8e2a6d9ec5a6294a Author: Fridrich Å trba <[email protected]> Date: Mon Jun 3 10:16:26 2013 +0200 Fixing crash with dereferencing front() and back() of an empty vector Change-Id: If7204614aa7a650f4a2804fc63dd3301ece2281e diff --git a/oox/source/vml/vmlshape.cxx b/oox/source/vml/vmlshape.cxx index 1ec5c24..35ad93d 100644 --- a/oox/source/vml/vmlshape.cxx +++ b/oox/source/vml/vmlshape.cxx @@ -769,7 +769,8 @@ Reference< XShape > BezierShape::implConvertAndInsert( const Reference< XShapes for ( unsigned int i = 0; i < aFlagLists.size(); i++ ) aBezierCoords.Flags[i] = ContainerHelper::vectorToSequence( aFlagLists[i] ); - if( aCoordLists.front().front().X == aCoordLists.back().back().X + if( !aCoordLists.front().empty() && !aCoordLists.back().empty() + && aCoordLists.front().front().X == aCoordLists.back().back().X && aCoordLists.front().front().Y == aCoordLists.back().back().Y ) { // HACK: If the shape is in fact closed, which can be found out only when the path is known, // force to closed bezier shape (otherwise e.g. fill won't work).
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