Hi, Now I can collect (parse) and save all the comment info on a particular slide. As of now I am saving it in std::strings.
How are annotations actually displayed on the slide ? Which paint function is called ? On Thu, Jan 24, 2013 at 1:46 AM, Thorsten Behrens < [email protected]> wrote: > Vinaya Mandke wrote: > > I am a trainee and have been assigned a project to debug and correct one > > bug of LiBo. > > > Hi Vinaya, > > this is cool - great to have you looking into that! > > > As of now I have identified this much:- > > > > - Comments folder with comment1.xml , CommentAuthors are getting > created > > in the PPTx So this is an FileOpen issue > > - I have also identified that pptx opens and is handled from > > ../oox/source/ppt/presentationfragmenthandler.cxx (finalizeimport) > > - There are handlers for Notes, Layouts etc but none for Annotations. > > > Yeah, that sounds about right. > > > - Furthermore I have also identified that Annotations are considered > as > > smarttags and are not exactly treated as part of the Presentation and > hence > > have no data structures in the SlidePersistPtr > > > I think this is rather missing than intended - > > > As of now I can identify whether a slide has a comment in it or not using > > following in presentationfragmenthandler.cxx (finalizeimport) :- > > OUString aCommentFragmentPath = > > xSlideFragmentHandler->getFragmentPathFromFirstType( > > CREATE_OFFICEDOC_RELATION_TYPE( "comment" ) ); > > if ( !aCommentFragmentPath.isEmpty() ) { ... //comment present } > > > Yeps. > > > Furthermore:- > > > > - ../sd/source/core/annotations have a few incomplete implementations > > for the Annotations (Annotations.cxx AnnotationAccess.cxx etc) > > - In presentationfragmenthandler there needs to another handler for > > comments but I am stuck on how this can be implemented. > > > I think the implementation in sd is complete enough to have export > working - at least the ODF export seems to use it, check > xmloff/source/draw/sdxmlexp.cxx's SdXMLExport::exportAnnotations(). > > > So can you please guide how should I go about solving this issue ? > > > I did not look too deep just yet, but maybe the above ptr could get > you started? Indeed you'd need to implement your own fragment handler, > best start with a smaller blueprint like LayoutFragmentHandler and add > all needed tokens that you'll want to consume. > > HTH, > > -- Thorsten >
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