http://stackoverflow.com/questions/4593951/can-we-use-non-power-of-2-textures-on-opengl-es-on-android
So apparently if one uses OpenGL ES 2.0, there is NPOT support. Not necessarily in OpenGL ES 1.0 (might be present on some devices as an extension). But do we want to use OpenGL ES 2.0, I can't really see programmable shaders being of much use to an app like this? --tml _______________________________________________ LibreOffice mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/libreoffice
