oox/source/export/drawingml.cxx |   10 ++--------
 1 file changed, 2 insertions(+), 8 deletions(-)

New commits:
commit 20d2c2fe481eb66f518c554f8588ec87e0ee125a
Author:     Szabolcs Toth <[email protected]>
AuthorDate: Mon Jun 14 10:32:56 2021 +0200
Commit:     László Németh <[email protected]>
CommitDate: Mon Jun 21 13:17:55 2021 +0200

    tdf#137000: clean-up "XML shape export: fix upright"
    
    See commit ff5ca4e5fc6a9fb24b0eb6eb629210b024473f67
    "tdf#137000 XLSX shape export: fix upright".
    
    Change-Id: Ie050da66f1eef4fc325b2acfd0a97d299c268153
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/117135
    Tested-by: László Németh <[email protected]>
    Reviewed-by: László Németh <[email protected]>

diff --git a/oox/source/export/drawingml.cxx b/oox/source/export/drawingml.cxx
index 76874c5b1493..de8c2928ccba 100644
--- a/oox/source/export/drawingml.cxx
+++ b/oox/source/export/drawingml.cxx
@@ -3220,13 +3220,7 @@ void DrawingML::WriteText(const Reference<XInterface>& 
rXIface, bool bBodyPr, bo
 
         std::optional<OUString> sHorzOverflow;
         std::optional<OUString> sVertOverflow;
-        sal_Int32 nShapeRotateAngle = 0;
-        if (GetProperty(rXPropSet, "RotateAngle"))
-            nShapeRotateAngle = 
rXPropSet->getPropertyValue("RotateAngle").get<sal_Int32>() / 300;
-        Reference< XPropertySet > xTextSet(xXText, UNO_QUERY);
-        sal_Int32 nShapeTextRotateAngle = 0;
-        if (GetProperty(xTextSet, "RotateAngle"))
-            nShapeTextRotateAngle = 
rXPropSet->getPropertyValue("RotateAngle").get<sal_Int32>() / 300;
+        sal_Int32 nShapeRotateAngle = 
rXPropSet->getPropertyValue("RotateAngle").get<sal_Int32>() / 300;
         sal_Int16 nCols = 0;
         sal_Int32 nColSpacing = -1;
         if (GetProperty(rXPropSet, "TextColumns"))
@@ -3286,7 +3280,7 @@ void DrawingML::WriteText(const Reference<XInterface>& 
rXIface, bool bBodyPr, bo
                     // Keep upright and make the preRotateAngle 0, it is an 
attribute
                     // of textBodyPr and must be 0 when upright is true, 
otherwise
                     // bad rotation happens in MSO.
-                    if (nShapeRotateAngle == nOldShapeRotation && 
nShapeTextRotateAngle == nOldTextRotation)
+                    if (nShapeRotateAngle == nOldShapeRotation && 
nShapeRotateAngle == nOldTextRotation)
                         nTextPreRotateAngle = 0;
                     // So we rotated the shape, in this case lose upright and 
do
                     // as LO normally does.
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