I seem to have replied to the wrong list...

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Begin forwarded message:

> From: Chris Sherlock <[email protected]>
> Date: 23 December 2020 at 8:38:27 am AEDT
> To: Miklos Vajna <[email protected]>
> Cc: [email protected], [email protected]
> Subject: Re: ESC meeting agenda: 2020-12-17 16:00 Berlin time
> 
> 
>> * Graphics architecture (Thorsten)
>> * https://pad.documentfoundation.org/p/ESC_graphics_architecture
>> * skia / vulkan metabug: 
>> https://bugs.documentfoundation.org/show_bug.cgi?id=129062
>>     + 13 (+1) open bugs, 141 total (+1)
>> 
>> * QA update (Xisco)
>>   + Please help flesh out the monthly reports:
>>         https://nextcloud.documentfoundation.org/s/2qbepFYXXan4ief
> 
> I hope I am not speaking out of turn, but one thing that might help in 
> untangling VCL would be to ensure that the actual drawing work be done in 
> SalGraphics, and not in OutputDevice.
> 
> I recently logged a bug here:
> 
> https://bugs.documentfoundation.org/show_bug.cgi?id=139170
> 
> The example given is that code that actually determines a polyline needs to 
> be “emulated”. What this means is that the polyline and polygon rendering is 
> ing done in OutputDevice and not in the various SalGraphics backends. In 
> particular, the genpsp and X11 backends are the backends that don’t seem to 
> handle things fully.
> 
> OutputDevice also seems to handle things that other classes should be 
> handling - for example it seems to do more handling of bitmaps where I would 
> have thought that the Bitmap class could handle the functionality.
> 
> Just a general comment. I have recently taken a stab at shifting some 
> functionality out of OutputDevice and into Bitmap, but there is a lot I can 
> see we could cull from OutputDevice.
> 
> Chris
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