drawinglayer/source/processor2d/vclprocessor2d.cxx |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

New commits:
commit c644b2b4abe3051c0e0fc91674154c796fd326f6
Author:     Mike Kaganski <[email protected]>
AuthorDate: Thu May 28 20:13:50 2020 +0200
Commit:     Mike Kaganski <[email protected]>
CommitDate: Fri May 29 10:31:40 2020 +0200

    Use buffer with alpha in 
VclProcessor2D::RenderUnifiedTransparencePrimitive2D
    
    This allows UnifiedTransparencePrimitive2D to produce truly transparent 
image,
    usable later in the stack - specifically by glow and soft edge effect.
    
    Change-Id: I27e9bfbfb9c60856bc3fad1a483623c90d5cabff
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/94969
    Tested-by: Jenkins
    Reviewed-by: Mike Kaganski <[email protected]>
    (cherry picked from commit 8c84448febf817875ad0d377de0f0b34987992cb)
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/95083

diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx 
b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index 60b372b0ef48..e64995c8b50a 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -841,13 +841,14 @@ void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(
         // transparence is in visible range
         basegfx::B2DRange 
aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
         aRange.transform(maCurrentTransformation);
-        impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
+        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
 
         if (aBufferDevice.isVisible())
         {
             // remember last OutDev and set to content
             OutputDevice* pLastOutputDevice = mpOutputDevice;
             mpOutputDevice = &aBufferDevice.getContent();
+            mpOutputDevice->Erase();
 
             // paint content to it
             process(rTransCandidate.getChildren());
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