vcl/skia/gdiimpl.cxx | 5 -----
1 file changed, 5 deletions(-)
New commits:
commit ff8b13efb1299c291742bfd5d70f8d11695e0b03
Author: Luboš Luňák <[email protected]>
AuthorDate: Wed Nov 13 13:58:58 2019 +0100
Commit: Luboš Luňák <[email protected]>
CommitDate: Wed Nov 13 14:55:25 2019 +0100
remove no-longer-needed Skia workaround for GPU offscreen drawing
Change-Id: I044a9a31af71c4c624f08a0813bc59472f4c728a
diff --git a/vcl/skia/gdiimpl.cxx b/vcl/skia/gdiimpl.cxx
index cb2beb2667a0..caed9fb33431 100644
--- a/vcl/skia/gdiimpl.cxx
+++ b/vcl/skia/gdiimpl.cxx
@@ -739,11 +739,6 @@ void SkiaSalGraphicsImpl::copyBits(const SalTwoRect&
rPosAry, SalGraphics* pSrcG
assert(dynamic_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl()));
src = static_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl());
src->checkSurface();
- // TODO Without this flush() Skia asserts if both src and destination
are
- // GPU-backed SkSurface that come from different GrContext (e.g. when
- // src comes from SkiaVulkanGrContext and target is a window). I don't
- // know if it's a Skia bug or our GrContext usage is incorrect.
- src->mSurface->flush();
}
else
src = this;
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