Hi Michael,
Il 08/02/2012 16:37, Michael Meeks ha scritto:
Hi Riccardo,
On Tue, 2012-02-07 at 18:19 +0100, Riccardo Magliocchetti wrote:
I've progressed a bit with X11 / cairo less build. Now everything builds
but somethings chokes in make dev-install:
As Matus says, you'll need to add some conditionals to the scp2 stuff -
both in the makefile.mk's (or you can update SCPDEFS as generated by
configure.in), and to add #ifndef HEADLESS's around the place there :-)
When you've done that a rm -Rf unxlngi6.pro ; build&& deliver in scp2
- before re-running make install is prolly what you want to do.
Fixed this issue but now something failing in scp2 during dev-install:
... installing module gid_Module_Root_Files_Images ...
DestDir:
Rootpath: /home/rm/src/libo/solver/unxlngx6.pro/installation/opt
:
[error snip]
Does this means that gid_Module_Root_Files_Images is breaking or is it
the next one?
The Library_vcl.mk is becoming a bit of a rats-nest of cut/paste, I
wonder if we can chunk up the common files into another variable that we
can re-use in these different per-platform sections; I appreciate
everyone else just munged it but ... ;-)
I'll take a look at it.
I'm surprised we need to disable lingucomponent, linguistic,
lotuswordpro, oovbaapi, vbahelper and wizards to build headless: of
course, quite probably we don't want at least some of those - but did
they really cause build issues ?
Quite the opposite, removing them cause build issues :)
Otherwise, it looks rather sane really :-)
Nice!
A couple of tests has been disabled because of "no suitable windowing
system found, exiting.\n" error from
vcl/unx/generic/plugadapt/salplug.cxx::CreateSalInstance(). And i
suppose the same error will bite me when i'll try yo run what i have
compiled.
Oh - that is odd. Do you really want to create the plugadapt instance ?
or have your own headless instance (mirroring a cut down version of the
Android one perhaps ?).
It looks it is needed by vcl/headless/{svpdata.cxx,svmain.cxx,svapp.cxx}
. vcl does not build anymore if i remove vcl/unx/generic/plugadapt/salplug.
Of course, it is necessary to have the vcl/headless/ stuff connected up
somewhere, we'll still need SalFrames in order to post events, and some
sort of event loop to run the app, but it shouldn't be hard to get a
really simple bitmap-rendering version in there.
Will think about that when i'll finally have a build.
Thanks a lot!
--
Riccardo Magliocchetti
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