vcl/opengl/shaders/combinedVertexShader.glsl | 2 +- vcl/opengl/shaders/lineVertexShader.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
New commits: commit 04a58b12147829f5340536d4125ef4fbe04c0e47 Author: Julien Nabet <[email protected]> Date: Tue Feb 14 21:55:14 2017 +0100 Typo: lenghten->lengthen Change-Id: I9b9e6afb543c42bf3b64cb3c2ed872304f33c7f0 Reviewed-on: https://gerrit.libreoffice.org/34282 Reviewed-by: Julien Nabet <[email protected]> Tested-by: Julien Nabet <[email protected]> diff --git a/vcl/opengl/shaders/combinedVertexShader.glsl b/vcl/opengl/shaders/combinedVertexShader.glsl index b040ca2..ff1f070 100644 --- a/vcl/opengl/shaders/combinedVertexShader.glsl +++ b/vcl/opengl/shaders/combinedVertexShader.glsl @@ -40,7 +40,7 @@ void main() if (type == TYPE_LINE) { - // miter factor to additionally lenghten the distance of vertex (needed for miter) + // miter factor to additionally lengthen the distance of vertex (needed for miter) // if 1.0 - miter_factor has no effect float miter_factor = 1.0 / abs(extrusion_vectors.z); // fade factor is always -1.0 or 1.0 -> we transport that info together with length diff --git a/vcl/opengl/shaders/lineVertexShader.glsl b/vcl/opengl/shaders/lineVertexShader.glsl index 90939a9..63811cc 100644 --- a/vcl/opengl/shaders/lineVertexShader.glsl +++ b/vcl/opengl/shaders/lineVertexShader.glsl @@ -20,7 +20,7 @@ uniform mat4 mvp; void main() { vec2 extrusion_vector = extrusion_vectors.xy; - // miter factor to additionally lenghten the distance of vertex (needed for miter) + // miter factor to additionally lengthen the distance of vertex (needed for miter) // if 1.0 - miter_factor has no effect float miter_factor = 1.0f / abs(extrusion_vectors.z); // fade factor is always -1.0 or 1.0 -> we transport that info together with length _______________________________________________ Libreoffice-commits mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/libreoffice-commits
