vcl/opengl/RenderList.cxx | 2 ++
1 file changed, 2 insertions(+)
New commits:
commit 6cf3040fe180ae684a60655685a493843c2b162a
Author: Tomaž Vajngerl <[email protected]>
Date: Thu Dec 8 17:49:54 2016 +0100
tdf#104034 skip polygons with less than 2 points
We can get polypolgons with polygons that have 0 or 1 point only,
so we need to guard agains division-by-zero errors by skipping if
we detect such polygons (as we can't draw them anyway).
Change-Id: Ia27fcde9467864b10572a78a848ea642a3559185
Reviewed-on: https://gerrit.libreoffice.org/31770
Reviewed-by: Tomaž Vajngerl <[email protected]>
Tested-by: Tomaž Vajngerl <[email protected]>
(cherry picked from commit cee552d2071601b6f4131eda9e9a0a17768ea272)
Reviewed-on: https://gerrit.libreoffice.org/31789
diff --git a/vcl/opengl/RenderList.cxx b/vcl/opengl/RenderList.cxx
index 5f99513..cef311f 100644
--- a/vcl/opengl/RenderList.cxx
+++ b/vcl/opengl/RenderList.cxx
@@ -326,6 +326,8 @@ void RenderList::addDrawPolyPolygon(const
basegfx::B2DPolyPolygon& rPolyPolygon,
aPolygon = rPolygon.getDefaultAdaptiveSubdivision();
sal_uInt32 nPoints = aPolygon.count();
+ if (nPoints <= 1)
+ continue;
GLfloat x1, y1, x2, y2;
sal_uInt32 index1, index2;
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