vcl/inc/opengl/RenderState.hxx | 2 +- vcl/source/opengl/OpenGLContext.cxx | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-)
New commits: commit 58a6cbfbf309b151b9d1463c734343430f9a1220 Author: Tomaž Vajngerl <[email protected]> Date: Sun Nov 27 22:51:39 2016 +0100 tdf#104139 state can't be set as context may not be available When RenderState is constructed (and all capability states get constructed) the OpenGL context may not be available yet, so we just set the state to whatever value (false) and make sure we sync with the actual state right away when we have OpenGL context set up and ready. Change-Id: I65a669ab76c1834775007d62efe3d6ac061d6f21 Reviewed-on: https://gerrit.libreoffice.org/31278 Reviewed-by: David Tardon <[email protected]> Tested-by: David Tardon <[email protected]> diff --git a/vcl/inc/opengl/RenderState.hxx b/vcl/inc/opengl/RenderState.hxx index 25dd837..b7b2f18 100644 --- a/vcl/inc/opengl/RenderState.hxx +++ b/vcl/inc/opengl/RenderState.hxx @@ -20,7 +20,7 @@ protected: bool mbTest; GenericCapabilityState() - : mbTest(readState()) + : mbTest(false) { } diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index f681dc2..93bde70 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -568,6 +568,9 @@ void OpenGLContext::registerAsCurrent() pSVData->maGDIData.mpLastContext->mpNextContext = this; pSVData->maGDIData.mpLastContext = this; } + + // sync the render state with the current context + mpRenderState->sync(); } void OpenGLContext::resetCurrent()
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