vcl/source/control/spinfld.cxx |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

New commits:
commit 639aaa2fe5dfc2cb2739c6f833f3208ebf8dd710
Author: Michael Meeks <[email protected]>
Date:   Mon Feb 15 15:56:23 2016 +0000

    tdf#97739 - ensure we have a valid rectangle for spin-button controls.
    
    Otherwise OpenGL can't render, cache and diff these; so we loose them.
    
    Change-Id: Iac4f3ee0fc68154f708a881d5e0255fc9f8df62d

diff --git a/vcl/source/control/spinfld.cxx b/vcl/source/control/spinfld.cxx
index cc57cb8..1ef9c96 100644
--- a/vcl/source/control/spinfld.cxx
+++ b/vcl/source/control/spinfld.cxx
@@ -81,7 +81,8 @@ bool ImplDrawNativeSpinfield(vcl::RenderContext& 
rRenderContext, vcl::Window* pW
             rRenderContext.IsNativeControlSupported(CTRL_SPINBOX, 
rSpinbuttonValue.mnLowerPart))
         {
             // only paint the embedded spin buttons, all buttons are painted 
at once
-            bNativeOK = rRenderContext.DrawNativeControl(CTRL_SPINBOX, 
PART_ALL_BUTTONS, Rectangle(),
+            Rectangle aUpperAndLowerButtons( 
rSpinbuttonValue.maUpperRect.GetUnion( rSpinbuttonValue.maLowerRect ) );
+            bNativeOK = rRenderContext.DrawNativeControl(CTRL_SPINBOX, 
PART_ALL_BUTTONS, aUpperAndLowerButtons,
                                                          
ControlState::ENABLED, rSpinbuttonValue, OUString());
         }
         else
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