include/svx/scene3d.hxx                           |    2 +-
 sd/source/ui/func/fucon3d.cxx                     |    2 +-
 svx/source/customshapes/EnhancedCustomShape3d.cxx |    2 +-
 svx/source/dialog/dlgctl3d.cxx                    |    4 ++--
 svx/source/engine3d/scene3d.cxx                   |   19 +++++++------------
 5 files changed, 12 insertions(+), 17 deletions(-)

New commits:
commit fd6263e37641657f8bf81f42e72c7074263d277d
Author: Stephan Bergmann <[email protected]>
Date:   Wed Jan 6 13:22:26 2016 +0100

    Make E3dScene3D::GetCamera return non-reference
    
    I stumbled over this when Valgrind'ing CppunitTest_sd_filters_test somewhat
    erroneously reported
    
      Source and destination overlap in memcpy(0x2fde4af8, 0x2fde4af8, 96)
    
    for
    
      aCamera = rNewCamera;
    
    in E3dScene::SetCamera (svx/source/engine3d/scene3d.cxx), where the compiler
    chose to use memcpy in the implicit definition of the Viewport3D (being a 
base
    class of Camera3D) copy assignment operator, and the call pattern of
    Get/SetCamera in EnhancedCustomShape3d::Create3DObject
    (svx/source/customshapes/EnhancedCustomShape3d.cxx) causes that assignment 
to be
    a self-assignment.
    
    Upon closer inspection, some calls of GetCamera already create a copy from 
the
    returned reference, while others modified the returned reference, but then 
would
    also always call SetCamera on it.  An alternative to the given change would 
have
    been to instead change SetCamera(Camera3D&) to UpdateCamera() and require 
all
    call sites of GetCamera/UpdateCamera to modify the reference returned from
    GetCamera, but it looks safer overall to go this way.
    
    Change-Id: I578e72db57630dca1b09124a3b11d177005b797d

diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx
index f8642e0..70d77e8 100644
--- a/include/svx/scene3d.hxx
+++ b/include/svx/scene3d.hxx
@@ -126,7 +126,7 @@ public:
 
     virtual E3dScene* GetScene() const override;
     void SetCamera(const Camera3D& rNewCamera);
-    const Camera3D& GetCamera() const { return aCamera; }
+    Camera3D GetCamera() const { return aCamera; }
     void removeAllNonSelectedObjects();
 
     virtual E3dScene* Clone() const override;
diff --git a/sd/source/ui/func/fucon3d.cxx b/sd/source/ui/func/fucon3d.cxx
index 0c27ad0..702d1bd 100644
--- a/sd/source/ui/func/fucon3d.cxx
+++ b/sd/source/ui/func/fucon3d.cxx
@@ -238,7 +238,7 @@ E3dCompoundObject* 
FuConstruct3dObject::ImpCreateBasic3DShape()
 
 void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, 
E3dScene *pScene)
 {
-    Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
+    Camera3D aCamera  = pScene->GetCamera ();
 
     // get transformed BoundVolume of the new object
     basegfx::B3DRange aBoundVol;
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx 
b/svx/source/customshapes/EnhancedCustomShape3d.cxx
index 7e2b45e..1f802b8 100644
--- a/svx/source/customshapes/EnhancedCustomShape3d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx
@@ -574,7 +574,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const 
SdrObject* pShape2d, con
             pRet = pScene;
 
             // Camera settings, Perspective ...
-            Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
+            Camera3D rCamera = pScene->GetCamera();
             const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
             pScene->NbcSetSnapRect( aSnapRect );
 
diff --git a/svx/source/dialog/dlgctl3d.cxx b/svx/source/dialog/dlgctl3d.cxx
index 2dbd53e..482a89d 100644
--- a/svx/source/dialog/dlgctl3d.cxx
+++ b/svx/source/dialog/dlgctl3d.cxx
@@ -103,7 +103,7 @@ void Svx3DPreviewControl::Construct()
     SetObjectType(SvxPreviewObjectType::SPHERE);
 
     // camera and perspective
-    Camera3D& rCamera  = (Camera3D&) mpScene->GetCamera();
+    Camera3D rCamera  = mpScene->GetCamera();
     const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
     double fW = rVolume.getWidth();
     double fH = rVolume.getHeight();
@@ -341,7 +341,7 @@ void Svx3DLightControl::Construct2()
 
     {
         // change camera settings
-        Camera3D& rCamera  = (Camera3D&) mpScene->GetCamera();
+        Camera3D rCamera  = mpScene->GetCamera();
         const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
         double fW = rVolume.getWidth();
         double fH = rVolume.getHeight();
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 911aca6..7ca4871 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -330,31 +330,27 @@ void E3dScene::NbcResize(const Point& rRef, const 
Fraction& rXFact,
 
 void E3dScene::SetCamera(const Camera3D& rNewCamera)
 {
-    // Set old camera
     aCamera = rNewCamera;
     
static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
 
     SetRectsDirty();
 
-    // Fill new camera from old
-    Camera3D& rCam = (Camera3D&)GetCamera();
-
     // Turn off ratio
-    if(rCam.GetAspectMapping() == AS_NO_MAPPING)
+    if(aCamera.GetAspectMapping() == AS_NO_MAPPING)
         GetCameraSet().SetRatio(0.0);
 
     // Set Imaging geometry
-    basegfx::B3DPoint aVRP(rCam.GetViewPoint());
-    basegfx::B3DVector aVPN(aVRP - rCam.GetVRP());
-    basegfx::B3DVector aVUV(rCam.GetVUV());
+    basegfx::B3DPoint aVRP(aCamera.GetViewPoint());
+    basegfx::B3DVector aVPN(aVRP - aCamera.GetVRP());
+    basegfx::B3DVector aVUV(aCamera.GetVUV());
 
     // use SetViewportValues() to set VRP, VPN and VUV as vectors, too.
     // Else these values would not be exported/imported correctly.
     GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV);
 
     // Set perspective
-    GetCameraSet().SetPerspective(rCam.GetProjection() == PR_PERSPECTIVE);
-    GetCameraSet().SetViewportRectangle((Rectangle&)rCam.GetDeviceWindow());
+    GetCameraSet().SetPerspective(aCamera.GetProjection() == PR_PERSPECTIVE);
+    GetCameraSet().SetViewportRectangle((Rectangle&)aCamera.GetDeviceWindow());
 
     ImpCleanup3DDepthMapper();
 }
@@ -646,8 +642,7 @@ void E3dScene::RecalcSnapRect()
     {
         // The Scene is used as a 2D-Objekt, take the SnapRect from the
         // 2D Display settings
-        Camera3D& rCam = (Camera3D&)pScene->GetCamera();
-        maSnapRect = rCam.GetDeviceWindow();
+        maSnapRect = pScene->aCamera.GetDeviceWindow();
     }
     else
     {
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