vcl/opengl/gdiimpl.cxx | 2 ++
1 file changed, 2 insertions(+)
New commits:
commit a6440c4f785aa5f29b3af409cd0d8fa198198d72
Author: LuboÅ¡ LuÅák <[email protected]>
Date: Mon Jan 19 22:36:40 2015 +0100
do not draw with SALCOLOR_NONE
Change-Id: I882a42f58ac298d333985068b2fe6ef9ac198c8b
Signed-off-by: Michael Meeks <[email protected]>
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 9584056..b286023 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -404,6 +404,8 @@ bool OpenGLSalGraphicsImpl::UseSolid( SalColor nColor )
// Like UseSolid(), but sets up for AA drawing, which uses gradients to create
the AA.
bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor, double fTransparency )
{
+ if( nColor == SALCOLOR_NONE )
+ return false;
if( !mrParent.getAntiAliasB2DDraw())
return UseSolid( nColor );
if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) )
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