New branch 'feature/use-ogl-context-in-canvas' available with the following
commits:
commit d4bcd57f28b5dba5f5434c0da1a0c757effa4615
Author: Markus Mohrhard <[email protected]>
Date: Fri Aug 8 01:55:33 2014 +0200
reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
commit 5b839ba4d7927cf71d26b6d72762b25fbf45bdb5
Author: Markus Mohrhard <[email protected]>
Date: Thu Aug 7 00:01:02 2014 +0200
extract shaders to own file and use shared shader loading
Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
commit 6d0610adb41ad60e8e7f6db71ae8cc52a8fb7304
Author: Markus Mohrhard <[email protected]>
Date: Wed Aug 6 23:49:30 2014 +0200
make sure that we always delete the shader and not only the program
Change-Id: Ia02fb20d335e2172f607f13a0de78ea666d094f5
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