https://bugs.documentfoundation.org/show_bug.cgi?id=160345

Dave Gilbert <[email protected]> changed:

           What    |Removed                     |Added
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                 CC|                            |[email protected]

--- Comment #13 from Dave Gilbert <[email protected]> ---
This is Armin's:

commit cd93f83bbcba0379bf39f3a4e76b955b7fa368b5
Author: Armin Le Grand (collabora) <[email protected]>
Date:   Thu Aug 7 21:02:41 2025 +0200

    tdf#167831 avoid painting bitmap data with zero dimensions

    See task, there may be bitmap-filled objects in files that
    have a logical size of (0, 0), despite the bitmap having
    valid data. That leads to problems *inside* cairo paint,
    so I have to test and avoid that.

    Change-Id: I18db3b030fb5cdf77caa5afd1bf901095fa1c67b
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/189135
    Tested-by: Jenkins
    Reviewed-by: Armin Le Grand <[email protected]>

reverting this fixes the problem.   Which makes some sense - when your texture
bitmap gets tiny you can't just remove it - you've got to plot something
otherwise you lose the entire feature!

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