Correction, I meant av_frame_new_side_data but it looks like the "side data" is 
not meant for that. I couldn't find the right documentation that would explain 
what the purpose is for the "side data" ( the same for AVPacketSideData). I 
also tried the metadata struct (AVDictionary) in the AVFrame struct but it did 
not work either.
I'm really stuck on this and have been reading/trying a lot but I guess I need 
some help of a pro. My goal is to add a uint32_t value to each frame or packet 
before encoding but if that is not possible I would like to add an array of 
uint32_t in the container which I would be able to retrieve back after I decode 
it.
________________________________
Van: Libav-user <[email protected]> namens laddoe 
<[email protected]>
Verzonden: woensdag 16 februari 2022 00:28
Aan: This list is about using libavcodec, libavformat, libavutil, libavdevice 
and libavfilter. <[email protected]>; This list is about using libavcodec, 
libavformat, libavutil, libavdevice and libavfilter. <[email protected]>
Onderwerp: Re: [Libav-user] Custom data in AVPacket or AVFrame

At first I thought it would be possible to do it per frame, so I tried 
AVFrameSideData and the av_frame_set_data. Then I thought to try it on a packet 
with AVPacketSideData. But none of this worked.

________________________________
Van: Libav-user <[email protected]> namens Brad Hards 
<[email protected]>
Verzonden: dinsdag 15 februari 2022 23:15
Aan: This list is about using libavcodec, libavformat, libavutil, libavdevice 
and libavfilter. <[email protected]>
Onderwerp: Re: [Libav-user] Custom data in AVPacket or AVFrame

On Wednesday, 16 February 2022 9:03:32 AM AEDT laddoe wrote:
> const std::string encoderName( "libx264rgb");
>
> const AVCodecID decoderID( AV_CODEC_ID_H264 );
>
> does this make any difference to the answer that was given by Brad ?
It might make a difference to what decoder gets chosen.

What have you tried? If nothing, you probably should test next. You should be
able to see your results in the bitstream file on encoding (e.g. by searching
for your UUID in a hex editor), which allows you to check your development.

Brad



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