Hello all,
I am trying to display some video stream in a window containing an
OpenGL context.
To do that, I allocated and initialized an output context using
avformat_alloc_output_context2( &av_format_context, nullptr, "opengl",
nullptr );
avformat_write_header( av_format_context, nullptr);
which work insofar, that the video stream is displayed within a new window.
However, from what I've gathered, there should be a way to pass my own
OpenGL-context to one of these functions.
So, does anyone here know how to do this, and maybe even point me to
relevant parts of the documentation, that I may have missed?
Regards
Kevin
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