On Mon, Sep 19, 2016 at 11:09 AM, Amber Beriwal <[email protected]> wrote:
> Hi, > > > > We have observed that on Windows, ffmpeg is capable of extracting frames > at 30 fps, using command line, using Xuggler, and using FFMPEG APIs > directly in our code. > > > > But when we move this implementation to Android, we are getting following > results: > > > > - 720p video (1280 x 720) - 16 fps (approx. 60 ms/frame) > > - 1080p video (1920 x 1080) - 7 fps (approx. 140 ms/frame) > > > > Video is recorded from Android Camera and it’s length is approx. 20-30 > seconds. [Android Processor: “Quad-core 1.2 GHz Cortex-A7” and “Memory: > 1GB”] > > > > 1. How can we get 30 fps on Android? > > 2. Are there any performance benchmarks for Android? > > > Old Post: [Libav-user] How to achieve 30 FPS using APIs? > > Regards > > *Amber Beriwal* > > Newgen Software Technologies Ltd. > > > > Disclaimer :- This e-mail and any attachment may contain confidential, > proprietary or legally privileged information. If you are not the original > intended recipient and have erroneously received this message, you are > prohibited from using, copying, altering or disclosing the content of this > message. Please delete it immediately and notify the sender. Newgen > Software Technologies Ltd (NSTL) accepts no responsibilities for loss or > damage arising from the use of the information transmitted by this email > including damages from virus and further acknowledges that no binding > nature of the message shall be implied or assumed unless the sender does so > expressly with due authority of NSTL. > Hi Amber, In your previous post (Stackexchange) you mention that your test was made on different plateform and you never test with CLI on the Android plateform, so can't compare results obtained on a computer, and on a phone. you would maybe try on your android palteform with another binary. Regards, WM
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