After using gdb to run a backtrace it looks like my problem may be in
my OpenGL rendering. Sorry about that.

However, I still have one general question: When it comes to error
detection in situations like this, is dropping corrupted data at the
NALU level a good way to go, or is there a better way? Would I get
much advantage from encapsulating in RTP packets?

Thanks,
Tim

On Tue, Jun 26, 2012 at 1:51 PM, Tim Pitman <[email protected]> wrote:
> Ok, I did some more testing, and the problem is not reproducible with
> either ffmpeg or ffplay. I created a dump of the corrupted video
> stream. When I play it back through my player it crashes but ffplay
> just throws some new errors and then stops and the end of the video.
>
> Any ideas?
>
> On Tue, Jun 26, 2012 at 12:35 PM, Carl Eugen Hoyos <[email protected]> wrote:
>> Tim Pitman <tapitman11@...> writes:
>>
>>> There are lots of errors but mostly they just result in
>>> artifacts, which is exactly what I want to happen. However,
>>> when the channel is bad libav segfaults with:
>>>
>>> mmco: unref short failure
>>
>> (Crashes are always important bugs)
>> Can you reproduce the bug with ffmpeg (instead of using your application)?
>> Please confirm that you are using current git head from
>> http://ffmpeg.org/download.html and please provide backtrace etc.
>> as explained on http://ffmpeg.org/bugreports.html
>>
>> Carl Eugen
>>
>> _______________________________________________
>> Libav-user mailing list
>> [email protected]
>> http://ffmpeg.org/mailman/listinfo/libav-user
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