Hello,

I've been using a decklink driver for mplayer to output video to the Blackmagic Decklink card but I've run into several problems which just don't seem to have an easy fix. In talking with the original developer of the decklink driver for mplayer, he agreed that the only reasonable recourse was to write a customer player based on libav directly.

I've gone over his roughed out decklink player, I've looked at ffplay.c, and the tutorial at http://dranger.com/ffmpeg/ and I have a decent idea on what needs to be done on the decklink side but some items that mplayer took care of I am still unsure off.

We are trying to work with all kinds of odd ball videos, and I have to accommodate either odd ball audio streams like != 48kHz, or two audio streams with mono samples instead of a single stereo stream, wrong sample size, or something that is too loud. Something like "-af resample=48000:0:2,channels=2,volume=-12,format=s16le" in mplayer would be used. What I'm not finding in ffplay is how to implement something similar.

The other minor case is when dealing with SD or 1080i video that needs to be scaled and/or clipped. It appears that ffplay includes video filters support. Correct? Am I just missing the support for the audio filtergraphs?

At this point I am comfortable with implementing the decklink output using either ffplay or dranger's source, but I'm not comfortable with changes needs on the libav interface end of things to support the audio filtering. I am sure I can just modify the buffered audio stream myself to implement the functionality I need, but if optimized functioning code already exists...

I suppose the real question is, and no one but myself might be able to answer it but here goes, what would be the best place to base this on? It seems that modifying ffplay would be best?

Just looking for some inspiration, thanks!

Deron

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