On Thu, May 4, 2017 at 8:44 AM, wm4 <[email protected]> wrote:
> I want to make it non-mandatory to set a mutex in the D3D11 device
> context, and replacing it with user callbacks seems like the best
> solution. This is preparation for it. Also makes the code slightly more
> readable.
>

With recent frame-mt hwaccel changes, a user that needs this locking
could just do it externally around the decode function. Maybe we
should just get rid of it in the "new" d3d11 hwaccel?

- Hendrik
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