2014-03-26 2:26 GMT+09:00 Vittorio Giovara <[email protected]>:

> On Tue, Mar 25, 2014 at 3:48 PM, wm4 <[email protected]> wrote:
> > On Tue, 25 Mar 2014 15:31:49 +0100
> > Vittorio Giovara <[email protected]> wrote:
> >
>
> >> +/**
> >> + * Spatial transformation information that should be applied to video
> >> + * after decoding.
> >> + *
> >> + * Note that these values are not mutually exclusive.
> >> + *
> >> + * The size of this struct is a part of the public ABI.
> >> + */
> >> +typedef struct AVDisplayOrientation {
> >> +    /**
> >> +     * Video should be orizontally flipped.
> >> +     */
> >> +    int hflip;
> >> +    /**
> >> +     * Video should be vertically flipped.
> >> +     */
> >> +    int vflip;
> >> +    /**
> >> +     * Rotation angle to be applied in degrees.
> >> +     */
> >> +    int32_t rotation;
> >> +} AVDisplayOrientation;
> >
> > So, why not just export the full matrix?
>
> Overkill and HardMath imho.
>

 I don't think so :P
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