2014-03-26 2:26 GMT+09:00 Vittorio Giovara <[email protected]>:
> On Tue, Mar 25, 2014 at 3:48 PM, wm4 <[email protected]> wrote: > > On Tue, 25 Mar 2014 15:31:49 +0100 > > Vittorio Giovara <[email protected]> wrote: > > > > >> +/** > >> + * Spatial transformation information that should be applied to video > >> + * after decoding. > >> + * > >> + * Note that these values are not mutually exclusive. > >> + * > >> + * The size of this struct is a part of the public ABI. > >> + */ > >> +typedef struct AVDisplayOrientation { > >> + /** > >> + * Video should be orizontally flipped. > >> + */ > >> + int hflip; > >> + /** > >> + * Video should be vertically flipped. > >> + */ > >> + int vflip; > >> + /** > >> + * Rotation angle to be applied in degrees. > >> + */ > >> + int32_t rotation; > >> +} AVDisplayOrientation; > > > > So, why not just export the full matrix? > > Overkill and HardMath imho. > I don't think so :P _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
