At 22:55 05-11-08, you wrote:
>On Sun, Nov 02, 2008 at 01:55:25AM -0800, Trent
>Shea wrote: > On Saturday 01 November 2008
>23:59:36 John Frankish wrote: > > If I
>understand correctly, due to the fact that the
>ps3 has a 64-bit > > cpu/kernel and 32-bit os, I
>would need to cross-compile to get either > > a
>64-bit os or a 32-bit os? Which would be better
>to use on the host > > system - the ydl-6
>gcc-4.1.1. or IMB cell SDK-3 ppu-gcc? > > I
>don't have any experience with this; I have not
>looked at the cell > processor in any great
>detail, but if it is anything like the amd64, >
>which allows you to run 32bit kernel/os, you
>should be able to boot a > 32bit distro and
>build away following the LFS instructions. > Or,
>if it's anything like the various versions of
>the 970 ('G5' in apple speak) the kernel will
>refuse to build unless you set it for 64-bits
>(and have a 64-bit (cross-) gcc (C only) and
>binutils. I've done that in the past for ppc
>(32) userspace on ppc64. Some packages in the
>base system may produce obscure issues doing
>that, so not all of my builds succeeded. >
>Whichever you choose it will have to be based on
>a little bit of > research, and usage
>analysis. > Dunno about the usage analysis (a
>lot of us build our own systems "because we can"
>or "because it's there"), but research is
>definitely needed. 'linux32' can be helpful if
>configure thinks it's on a 64-bit machine. As
>was said earlier, clfs might be (a little) more
>useful - I'm not willing to talk about the
>detail here, it's definitely O/T (we haven't
>even got x86_64 into LFS yet). For a machine
>with only limited memory, I guess building a
>32-bit userspace is probably a lot more
>practical than 64-bit (e.g. the toolchain
>packages build much bigger files on 64-bit
>powerpc than on x86). ĸen -- das eine Mal als
>Tragödie, das andere Mal als Farce --
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I've just started the clfs
Version SVN-20081102-PowerPC64-Multilib build
alongside ydl-6 on the ps3 - lets see how it goes...
John
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