https://bugs.kde.org/show_bug.cgi?id=373337
Bug ID: 373337 Summary: Add blending mode to copy red channel to transparency Product: krita Version: git master Platform: Compiled Sources OS: Linux Status: UNCONFIRMED Severity: wishlist Priority: NOR Component: Layer Stack Assignee: krita-bugs-n...@kde.org Reporter: sbrown...@gmail.com Target Milestone: --- I've been meaning to add this feature for a while and just haven't gotten around to it yet. A lot of game engines expect greyscale textures to be packed into multiple channels to save texture memory. Copy red, copy green, and copy blue are very convenient ways to do this for the color channels, but they don't help pack a greyscale mask into the alpha channel. With DXT5 compression the alpha channel is compressed separately so it's a good choice for masks that have high-frequency data or data that doesn't change along with the other masks. This blending mode would copy the contents of the red channel to the alpha channel, eliminating the need to copy your alpha channel mask merged and convert it to a transparency mask every time you change the alpha mask. Putting the red channel into the alpha channel is also useful for DXT5 normal map compression which is still used sometimes for compatibility reasons. -- You are receiving this mail because: You are watching all bug changes.