https://bugs.kde.org/show_bug.cgi?id=493437
Emmet O'Neill <emmetoneill....@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |emmetoneill....@gmail.com --- Comment #3 from Emmet O'Neill <emmetoneill....@gmail.com> --- > 2) Save the embedded resources in a separate PNG-metadata section > * the main "preset" section should still contain the metadata of the > embedded resources, but shouldn't contain the CDATA section. > * the CDATA sections should be stored in a separate PNG-metadata section > that is loaded only when needed To expand on this idea, maybe we could store a much smaller version of the embedded textures with the preset, which can be loaded quickly, only to swap over to the full-size larger texture after it finishes loading the background. Kind of like the mipmap / level-of-detail system that modern game engines use to speed up asset load times. -- You are receiving this mail because: You are watching all bug changes.