https://bugs.kde.org/show_bug.cgi?id=493437

Emmet O'Neill <emmetoneill....@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |emmetoneill....@gmail.com

--- Comment #3 from Emmet O'Neill <emmetoneill....@gmail.com> ---
> 2) Save the embedded resources in a separate PNG-metadata section
>     * the main "preset" section should still contain the metadata of the 
> embedded resources, but shouldn't contain the CDATA section.
>     * the CDATA sections should be stored in a separate PNG-metadata section 
> that is loaded only when needed

To expand on this idea, maybe we could store a much smaller version of the
embedded textures with the preset, which can be loaded quickly, only to swap
over to the full-size larger texture after it finishes loading the background. 

Kind of like the mipmap / level-of-detail system that modern game engines use
to speed up asset load times.

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