https://bugs.kde.org/show_bug.cgi?id=383010

--- Comment #116 from Paul Floyd <pjfl...@wanadoo.fr> ---
(In reply to Thiago Macieira from comment #115)
> (In reply to Paul Floyd from comment #110)
> > It’s everything. VEX isn’t my strong point, by my guess is that this would
> > be one of the biggest changes to Valgrind for the last 15 years.
> 
> To be clear, it's the EVEX prefix that is the problem. Valgrind has
> supported VEX for a while. But since it hasn't supported EVEX, it has also
> not added support for FP16, which is a massive addition to the instruction
> set from two years ago.
> 
> And then things are going to get worse with the VEX2 prefix for APX in a
> couple of years. That is going to affect everything, not just the vector
> code.

Thiago, I really appreciate any help that you can offer.

But PLEASE don't try to explain things like this to me.

When I said VEX I meant VEX. That's this one here
https://sourceware.org/git/?p=valgrind.git;a=tree;f=VEX;h=e080b4ada344869c7446d9bca8ab2aac832c2aaa;hb=HEAD
Possibly "Valgrind Emulation", but not "Vector Extensions". It's the largest
part of Valgrind that does all of the CPU emulation.

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