https://bugs.kde.org/show_bug.cgi?id=494502

--- Comment #17 from Zamundaaa <xaver.h...@gmail.com> ---
(In reply to bugreports61 from comment #16)
> One note in addition, for ghostwire tokyo i had even set the ingame option
> for max luminance to 1000 nits.
> Uploaded tiny tinas wonderlond in addition,same 10mil thing.
I wouldn't trust most games to actually pass through the HDR metadata that you
set up. Still, this is pretty odd.

Do you have a guide on how to set up Wine Wayland for a game on Steam? I know
that Doom Eternal sets proper HDR metadata in gamescope:
[Gamescope WSI] VkHdrMetadataEXT: display primaries:
                                      r: 0.708 0.292
                                      g: 0.17 0.797
                                      b: 0.131 0.046
                                      w: 0.3127 0.329
                                  mastering luminance: min 1 nits, max 1000
nits
                                  maxContentLightLevel: 1000 nits
                                  maxFrameAverageLightLevel: 500 nits

so I'd like to test that and debug if it also reports nonsense with that. Maybe
there's still something broken in the Vulkan layer.

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