https://bugs.kde.org/show_bug.cgi?id=494502
--- Comment #17 from Zamundaaa <xaver.h...@gmail.com> --- (In reply to bugreports61 from comment #16) > One note in addition, for ghostwire tokyo i had even set the ingame option > for max luminance to 1000 nits. > Uploaded tiny tinas wonderlond in addition,same 10mil thing. I wouldn't trust most games to actually pass through the HDR metadata that you set up. Still, this is pretty odd. Do you have a guide on how to set up Wine Wayland for a game on Steam? I know that Doom Eternal sets proper HDR metadata in gamescope: [Gamescope WSI] VkHdrMetadataEXT: display primaries: r: 0.708 0.292 g: 0.17 0.797 b: 0.131 0.046 w: 0.3127 0.329 mastering luminance: min 1 nits, max 1000 nits maxContentLightLevel: 1000 nits maxFrameAverageLightLevel: 500 nits so I'd like to test that and debug if it also reports nonsense with that. Maybe there's still something broken in the Vulkan layer. -- You are receiving this mail because: You are watching all bug changes.