https://bugs.kde.org/show_bug.cgi?id=493745
Zamundaaa <xaver.h...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |WAITINGFORINFO CC| |xaver.h...@gmail.com Status|REPORTED |NEEDSINFO --- Comment #1 from Zamundaaa <xaver.h...@gmail.com> --- Gaming on external GPUs is indeed very challenging. By default, what happens is that 1. the app renders on the external GPU. Because of limited bandwidth of the USB C connection and https://gitlab.freedesktop.org/mesa/mesa/-/issues/7340, performance is worse compared to having it in a 16x PCIe slot 2. the driver copies the rendered results to a buffer in system memory 3. KWin gets that buffer in system memory, composites a results with the integrated GPU 4. KWin either presents the composited result directly, or copies the composited result back to the eGPU and presents it on a display connected to that There are efforts to fix that (https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/268), but none of this has changed in any way in the last few years. > While trying to run a game fullscreen the eGPU gets used as expected (at > least according to radeontop), but I don't see a picture, just a black screen That sounds like a problem we can investigate though. If you put KWIN_DRM_NO_DIRECT_SCANOUT=1 into /etc/environment and reboot, does anything change in regard to that? -- You are receiving this mail because: You are watching all bug changes.