https://bugs.kde.org/show_bug.cgi?id=493073
--- Comment #8 from Zamundaaa <xaver.h...@gmail.com> --- In those last 10s more than 50% of frames are dropped. According to my debug tool, rendering finishes in time though. This could be caused by 1. the commit thread not getting enough CPU time and missing the deadline that way 2. commit scheduling delaying commits wrongly sometimes 3. OpenGL render time queries not matching buffer readability checks We've seen 3 happen before, caused by a driver bug on Intel. Please test with KWIN_DRM_DISABLE_BUFFER_READABILITY_CHECKS=1 set, which should rule it out. -- You are receiving this mail because: You are watching all bug changes.