https://bugs.kde.org/show_bug.cgi?id=492777
ApertureUA <alekseipeso...@outlook.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|BACKTRACE |FIXED --- Comment #2 from ApertureUA <alekseipeso...@outlook.com> --- (In reply to Vlad Zahorodnii from comment #1) > It can take a while to upload graphics buffer contents to an opengl texture > if it's too big. There's also a question of texture limits. In my case, kwin > doesn't hang, but it fails to upload texture data. Can you get kwin's > backtrace when it hangs? How do I get the backtrace of an app that didn't crash? Also, I experimented a little bit and 10000 renders instantly but 20000 is bad. I tried that on a different laptop but same GPU and same system (replaced SSD) and there it just hangs the app and not kwin for some reason, and then there are major graphical glitches where it blinks between completely black and 3 minute old buffer until I restart kwin. -- You are receiving this mail because: You are watching all bug changes.