https://bugs.kde.org/show_bug.cgi?id=492011

Emmet O'Neill <emmetoneill....@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |WORKSFORME
                 CC|                            |emmetoneill....@gmail.com
             Status|REPORTED                    |NEEDSINFO

--- Comment #9 from Emmet O'Neill <emmetoneill....@gmail.com> ---
Hey seabassten10, thanks for the report.

I did some testing today as I've been working on a bug that we thought may have
been related, but I haven't been able to reproduce your crash just yet. I have
a pretty similar system to you too (5900x, rx 590 (because my brother is
"borrowing" my 6650xt...), 64GB RAM). 

It's extremely slow to render out the animation cache when starting playback,
but haven't had a crash yet when playing around with the layers. Since you're
describing it getting progressively worse until it begins immediately crashing
on document load, I'm guessing it is a memory/resource leak that gets worse and
worse over time. But until I can reproduce the crash and get a proper backtrace
from GDB it's impossible to know for sure. As such, I'm going to be setting
this to "NEEDSINFO" until we can find out enough to start taking action towards
fixing whatever is going on.

At any rate, sorry if this has been getting in the way of your ability to work.
:(

As someone who dabbles in animation, I have a couple of recommendations
workflow-wise when it comes to animating in Krita:

1. This kind of document is just too much for Krita to handle right now. Some
combination of the 4k resolution, the number of layers, and the heavy use of
Transform Masks is bringing Krita's frame regeneration (the part of the code
that squashes all the layers down into final images to be stored in the cache)
to a slow crawl. Hiding the Transform Mask layers brings the regeneration time
down significantly, but because your animation depends entirely upon it that's
not really an option. That's all to say that, for the "2D skeletal" style of
animation that you're trying to do, Krita probably just isn't the right tool
for the job right now. (I haven't done this type of animation much personally,
but I think that Blender's "grease pencil" tool might be a better fit for the
way you like to animate.)

2. Krita has limited support for vector art and animation, but in my opinion
it's not our strong point--we're much better at "traditional" raster art and
animation right now. When I have the time to practice animation in Krita I
generally don't bother trying to create animations that look like final 4K
show/movie quality footage right away. As of now, animation in Krita works best
when you emulate the traditional pen-and-paper method: loose pencil sketches
first to get the motion right, then going through and cleaning up every frame
and background, then compositing them all together into a cut which you then
edit together into a bigger project. 

That's probably not what you want to hear, and in a perfect world I'd love to
say that Krita works equally well for all kinds of animation, but the reality
right now is that it may not be the best tool for every job and I strongly
recommend either finding a different tool that better fits your style or
adjusting your workflow to better fit Krita's strengths.

Hopefully at some point we can make significant improvements to vectors and
transform masks so that animators like you (and I've seen quite a few) don't
have to compromise.

Thanks again.
Emmet

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