https://bugs.kde.org/show_bug.cgi?id=492011
Emmet O'Neill <emmetoneill....@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |WORKSFORME CC| |emmetoneill....@gmail.com Status|REPORTED |NEEDSINFO --- Comment #9 from Emmet O'Neill <emmetoneill....@gmail.com> --- Hey seabassten10, thanks for the report. I did some testing today as I've been working on a bug that we thought may have been related, but I haven't been able to reproduce your crash just yet. I have a pretty similar system to you too (5900x, rx 590 (because my brother is "borrowing" my 6650xt...), 64GB RAM). It's extremely slow to render out the animation cache when starting playback, but haven't had a crash yet when playing around with the layers. Since you're describing it getting progressively worse until it begins immediately crashing on document load, I'm guessing it is a memory/resource leak that gets worse and worse over time. But until I can reproduce the crash and get a proper backtrace from GDB it's impossible to know for sure. As such, I'm going to be setting this to "NEEDSINFO" until we can find out enough to start taking action towards fixing whatever is going on. At any rate, sorry if this has been getting in the way of your ability to work. :( As someone who dabbles in animation, I have a couple of recommendations workflow-wise when it comes to animating in Krita: 1. This kind of document is just too much for Krita to handle right now. Some combination of the 4k resolution, the number of layers, and the heavy use of Transform Masks is bringing Krita's frame regeneration (the part of the code that squashes all the layers down into final images to be stored in the cache) to a slow crawl. Hiding the Transform Mask layers brings the regeneration time down significantly, but because your animation depends entirely upon it that's not really an option. That's all to say that, for the "2D skeletal" style of animation that you're trying to do, Krita probably just isn't the right tool for the job right now. (I haven't done this type of animation much personally, but I think that Blender's "grease pencil" tool might be a better fit for the way you like to animate.) 2. Krita has limited support for vector art and animation, but in my opinion it's not our strong point--we're much better at "traditional" raster art and animation right now. When I have the time to practice animation in Krita I generally don't bother trying to create animations that look like final 4K show/movie quality footage right away. As of now, animation in Krita works best when you emulate the traditional pen-and-paper method: loose pencil sketches first to get the motion right, then going through and cleaning up every frame and background, then compositing them all together into a cut which you then edit together into a bigger project. That's probably not what you want to hear, and in a perfect world I'd love to say that Krita works equally well for all kinds of animation, but the reality right now is that it may not be the best tool for every job and I strongly recommend either finding a different tool that better fits your style or adjusting your workflow to better fit Krita's strengths. Hopefully at some point we can make significant improvements to vectors and transform masks so that animators like you (and I've seen quite a few) don't have to compromise. Thanks again. Emmet -- You are receiving this mail because: You are watching all bug changes.