https://bugs.kde.org/show_bug.cgi?id=492300

--- Comment #9 from Vlad Zahorodnii <vlad.zahorod...@kde.org> ---
> the transparent area renders garbage breaking damage/buffer age tracking

ff sets the opaque region for the main surface (it mainly contains the client
side drop shadow). if a subsurface is translucent or not covering that part of
the main surface, you're going to see visual artifacts as on one of the
screenshots

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