https://bugs.kde.org/show_bug.cgi?id=489135
Zamundaaa <xaver.h...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |UPSTREAM Status|REPORTED |RESOLVED CC| |xaver.h...@gmail.com --- Comment #2 from Zamundaaa <xaver.h...@gmail.com> --- Apps wrongly choosing the screen to put their window is not something we can fix, it needs to be fixed in the apps / toolkits themselves. They should pass a NULL wl_output to the fullscreen request to make KWin put the window on the correct screen. For a potential workaround for toolkits with old APIs that make the proper way impossible, see https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/179. > Game should start fullscreen on the screen I've configured as primary in > Display Settings No, that setting has nothing to do with window placement. > Every possible Wayland client should implement "kde_output_order_v1" protocol No, that too is completely unrelated to window placement. > KWin should reorder reported wl_outputs and always put primary screen as a > first reported wl_output You can't reorder Wayland globals. -- You are receiving this mail because: You are watching all bug changes.