https://bugs.kde.org/show_bug.cgi?id=489135

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |UPSTREAM
             Status|REPORTED                    |RESOLVED
                 CC|                            |xaver.h...@gmail.com

--- Comment #2 from Zamundaaa <xaver.h...@gmail.com> ---
Apps wrongly choosing the screen to put their window is not something we can
fix, it needs to be fixed in the apps / toolkits themselves. They should pass a
NULL wl_output to the fullscreen request to make KWin put the window on the
correct screen.
For a potential workaround for toolkits with old APIs that make the proper way
impossible, see
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/179.

> Game should start fullscreen on the screen I've configured as primary in 
> Display Settings
No, that setting has nothing to do with window placement.
> Every possible Wayland client should implement "kde_output_order_v1" protocol
No, that too is completely unrelated to window placement.
> KWin should reorder reported wl_outputs and always put primary screen as a 
> first reported wl_output
You can't reorder Wayland globals.

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