https://bugs.kde.org/show_bug.cgi?id=488602
Bug ID: 488602 Summary: Menus Classification: Applications Product: krita Version: 5.2.2 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: General Assignee: krita-bugs-n...@kde.org Reporter: angel.of.ba...@gmail.com Target Milestone: --- Created attachment 170561 --> https://bugs.kde.org/attachment.cgi?id=170561&action=edit Screenshot of menu being placed on a different monitor from the window being clicked on SUMMARY Menus for window appear on a different sometimes appears on a different monitor. (See attached screenshot) This behavior does not occur immediately during startup- it seems to only occur after having been away from the screen/program for some time (testing it to see if it would occur upon sleep & reawaken, or if I set the Windows screen power down to 1 minute and then return, did not produce the issue). Restarting Krita fixes the issue temporarily. STEPS TO REPRODUCE 1. Open Krita on a system with multiple monitors. 2. Let time pass? It usually occurs when I return to my computer after leaving it long enough for the screen to power down (25 minutes+) I am unsure of the exact triggering mechanism (something about the screen power down functionality perhaps? Something Krita is doing as a background task during that time?), so I'm sorry I cannot be more precise. 3. Return to Krita, click on any of the top menus. OBSERVED RESULT The menu appears on a different monitor (Windows' designated "Main Screen") from the Krita window. EXPECTED RESULT The menu appears on the same monitor as the Krita window. SOFTWARE/OS VERSIONS Windows: Windows 10 macOS: Linux/KDE Plasma: (available in About System) KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION I don't know if it's relevant, but this seems to occur mostly on my Cintiq screen (using DVI with an HDMI adaptor) and while it doesn't occur on my other secondary monitor (the others are DisplayPort). (IE: menus will appears in the correct spots on the left monitor(main screen) & on the right monitor (a secondary screen), but not on the Cintiq) I also usually paint with a setup with 1 Krita window on the Cintiq, and another Krita window on one of the secondary monitors, with a duplicated view of what's on the Cintiq monitor. I don't think that's a factor, but it could be for all I know. Krita Version: 5.2.2 Installation type: installer / portable package Hidpi: false Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19045 Pretty Productname: Windows 10 Version 2009 Product Type: windows Product Version: 10 Locale Languages: en_US, en, en_Latn_US C locale: C QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "Google Inc. (NVIDIA)" Renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3623)" Driver version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) GL version: 3.0 Supports deprecated functions false Is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false forceDisableTextureBuffers: true Extensions: GL_EXT_unpack_subimage GL_OES_texture_half_float GL_OES_texture_border_clamp GL_OES_compressed_EAC_R11_signed_texture GL_CHROMIUM_bind_uniform_location GL_EXT_draw_buffers GL_EXT_debug_marker GL_OES_compressed_ETC2_sRGB8_texture GL_OES_packed_depth_stencil GL_EXT_draw_elements_base_vertex GL_ANGLE_get_tex_level_parameter GL_ANGLE_translated_shader_source GL_ANGLE_client_arrays GL_EXT_blend_minmax GL_OES_texture_float GL_EXT_texture_compression_rgtc GL_ANGLE_program_cache_control GL_OES_compressed_ETC2_RGB8_texture GL_ANGLE_base_vertex_base_instance GL_EXT_discard_framebuffer GL_ANGLE_memory_size GL_OES_draw_elements_base_vertex GL_ANGLE_depth_texture GL_KHR_debug GL_EXT_texture_storage GL_WEBGL_video_texture GL_ANGLE_pack_reverse_row_order GL_ANGLE_robust_client_memory GL_EXT_texture_compression_dxt1 GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_CHROMIUM_copy_texture GL_KHR_parallel_shader_compile GL_ANGLE_get_serialized_context_string GL_EXT_instanced_arrays GL_ANGLE_texture_multisample GL_OES_texture_stencil8 GL_ANGLE_instanced_arrays GL_ANGLE_texture_usage GL_EXT_blend_func_extended GL_OES_depth32 GL_OVR_multiview GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC2_RGBA8_texture GL_OES_element_index_uint GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_rgb8_rgba8 GL_NV_pack_subimage GL_OES_standard_derivatives GL_EXT_texture_compression_bptc GL_EXT_texture_rg GL_ANGLE_provoking_vertex GL_NV_framebuffer_blit GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OVR_multiview2 GL_EXT_clip_control GL_ANGLE_base_vertex_base_instance_shader_builtin GL_EXT_texture_norm16 GL_ANGLE_copy_texture_3d GL_EXT_robustness GL_ANGLE_texture_compression_dxt5 GL_EXT_draw_buffers_indexed GL_OES_fbo_render_mipmap GL_OES_compressed_EAC_RG11_signed_texture GL_ANGLE_texture_compression_dxt3 GL_OES_vertex_array_object GL_AMD_performance_monitor GL_ANGLE_lossy_etc_decode GL_EXT_float_blend GL_OES_surfaceless_context GL_CHROMIUM_lose_context GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_draw_buffers_indexed GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_debug_label GL_OES_mapbuffer GL_OES_texture_half_float_linear GL_EXT_shader_texture_lod GL_NV_fence GL_CHROMIUM_bind_generates_resource GL_ANGLE_request_extension GL_EXT_color_buffer_half_float GL_EXT_EGL_image_external_wrap_modes GL_OES_texture_npot GL_ANGLE_framebuffer_multisample GL_ANGLE_framebuffer_blit GL_NV_EGL_stream_consumer_external GL_CHROMIUM_sync_query GL_OES_EGL_image_external_essl3 GL_EXT_disjoint_timer_query GL_EXT_multi_draw_indirect GL_NV_pixel_buffer_object GL_EXT_color_buffer_float GL_EXT_map_buffer_range GL_OES_EGL_image GL_ANGLE_multi_draw GL_EXT_texture_filter_anisotropic GL_OES_get_program_binary GL_CHROMIUM_copy_compressed_texture GL_EXT_sRGB GL_EXT_multisampled_render_to_texture GL_OES_depth24 GL_ANGLE_multiview_multisample GL_EXT_read_format_bgra GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_EXT_texture_type_2_10_10_10_REV GL_OES_texture_float_linear GL_EXT_texture_compression_s3tc_srgb GL_OES_EGL_image_external QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Detected renderers: (Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3623) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.4355) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 (4.6.0 NVIDIA 536.23) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 32640 Mb Number of Cores: 8 Swap Location: C:/Users/Angel/AppData/Local/Temp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: C:/Users/Angel/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/Angel/AppData/Roaming/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 3 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Physical DPI94.1104 Logical DPI96 Physical Size: 518, 324 Position: 0, 0 Resolution in pixels: 1920x1200 Manufacturer: AUS Model: PA248QV Refresh Rate: 59 Serial Number: M1LMQS038855 Screen: 1 Name: \\.\DISPLAY2 Depth: 32 Scale: 1 Physical DPI124.615 Logical DPI96 Physical Size: 261, 163 Position: 4480, 0 Resolution in pixels: 1280x800 Manufacturer: Wacom Tech Model: Cintiq 12WX Refresh Rate: 60 Serial Number: 1JC000028 Screen: 2 Name: \\.\DISPLAY3 Depth: 32 Scale: 1 Physical DPI108.888 Logical DPI96 Physical Size: 597, 336 Position: 1920, 0 Resolution in pixels: 2560x1440 Manufacturer: AUS Model: PA278QV Refresh Rate: 59 Serial Number: L9LMQS155963 -- You are receiving this mail because: You are watching all bug changes.