https://bugs.kde.org/show_bug.cgi?id=486460

--- Comment #9 from Jonathan L Hanmann <jhanm...@ca.rr.com> ---
To reiterate/confirm. The only messages that appear around the time of the
event are these:

Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_ALPHA)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_ALPHA)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glDrawElements
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glDrawElements
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glDrawArrays
Jun 06 13:33:06 rock-5b-1 kwin_wayland[3534]: kwin_scene_opengl: 0x3:
GL_INVALID_OPERATION in glVertexAttribPointer(no array object bound)

It goes on for this quite a long ways. It may be doing this until I click
somewhere appropriate on the screen (or click enough times on the screen I am
not sure). If I don't click on the screen it stays black (except for the
cursor).

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