https://bugs.kde.org/show_bug.cgi?id=487243

            Bug ID: 487243
           Summary: When the square continuous switch is turned on, the
                    selection cannot be correctly drawn in the case of
                    selection.
    Classification: Applications
           Product: krita
           Version: 5.2.2
          Platform: Compiled Sources
                OS: All
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Instant Preview
          Assignee: krita-bugs-n...@kde.org
          Reporter: 726908...@qq.com
  Target Milestone: ---

Created attachment 169622
  --> https://bugs.kde.org/attachment.cgi?id=169622&action=edit
Painting and image elements display errors when previewing square consecutive,
Shift+w.

***
If you're not sure this is actually a bug, instead post about it at
https://discuss.kde.org

If you're reporting a crash, attach a backtrace with debug symbols; see
https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports
***

SUMMARY


STEPS TO REPRODUCE
1. 
2. 
3. 

OBSERVED RESULT


EXPECTED RESULT


SOFTWARE/OS VERSIONS
Windows: 
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION
Krita

 Version: 5.2.2
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 6.1.7601
  Pretty Productname: Windows 7 Version 6.1 (Build 7601: SP 1)
  Product Type: windows
  Product Version: 7sp1

Locale

  Languages: zh_CN, zh, zh_CN, en_US, en, en_Latn_US
  C locale: C
  QLocale current: zh
  QLocale system: zh
  QTextCodec for locale: GBK
  Process ACP: 936   (ANSI/OEM - 简体中文 GBK)
  System locale default ACP: 936   (ANSI/OEM - 简体中文 GBK)

OpenGL Info

  Vendor:  "NVIDIA Corporation" 
  Renderer:  "GeForce GTX 1050 Ti/PCIe/SSE2" 
  Driver version:  "4.6.0 NVIDIA 441.08" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  GL version: 4.6 
  Supports deprecated functions true 
  Is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
     GL_AMD_vertex_shader_layer 
     GL_ARB_texture_env_combine 
     GL_NV_gpu_shader5 
     GL_EXT_blend_color 
     GL_ARB_sample_shading 
     GL_KHR_robust_buffer_access_behavior 
     GL_KHR_debug 
     GL_NV_gpu_program_fp64 
     GL_ARB_vertex_attrib_binding 
     GL_ARB_shader_draw_parameters 
     GL_ARB_buffer_storage 
     GL_NV_blend_square 
     GL_NV_compute_program5 
     GL_ARB_debug_output 
     GL_ARB_vertex_shader 
     GL_EXT_import_sync_object 
     GL_ARB_framebuffer_sRGB 
     GL_ARB_texture_rectangle 
     GL_ARB_transform_feedback_instanced 
     GL_ARB_ES3_2_compatibility 
     GL_ARB_shader_viewport_layer_array 
     GL_ARB_fragment_shader 
     GL_ARB_spirv_extensions 
     GL_ARB_clear_buffer_object 
     GL_ARB_texture_stencil8 
     GL_NV_geometry_shader_passthrough 
     GL_NV_shader_atomic_float64 
     GL_NV_viewport_swizzle 
     GL_NV_fragment_shader_interlock 
     GL_ARB_texture_cube_map 
     GL_NV_texture_barrier 
     GL_ARB_shader_group_vote 
     GL_EXT_texture_filter_minmax 
     GL_NV_gpu_program4 
     GL_ARB_texture_filter_anisotropic 
     GL_NV_explicit_multisample 
     GL_ARB_internalformat_query 
     GL_EXT_separate_shader_objects 
     GL_ARB_texture_barrier 
     GL_SUN_slice_accum 
     GL_EXT_blend_subtract 
     GL_KHR_parallel_shader_compile 
     GL_ARB_compatibility 
     GL_ARB_tessellation_shader 
     GL_ARB_point_sprite 
     GL_EXT_shader_image_load_store 
     GL_ARB_sparse_texture 
     GL_NV_viewport_array2 
     GL_EXT_bgra 
     GL_EXT_shader_image_load_formatted 
     GL_NV_shader_atomic_int64 
     GL_EXT_texture_filter_anisotropic 
     GL_NV_draw_vulkan_image 
     GL_NV_conservative_raster_dilate 
     GL_ARB_draw_instanced 
     GL_NV_texture_shader 
     GL_NV_multisample_filter_hint 
     GL_ARB_depth_texture 
     GL_NV_sample_locations 
     GL_ARB_gpu_shader5 
     GL_ARB_base_instance 
     GL_EXT_texture_edge_clamp 
     GL_EXT_packed_pixels 
     GL_KTX_buffer_region 
     GL_ARB_texture_multisample 
     GL_NV_ES1_1_compatibility 
     GL_EXT_fog_coord 
     GL_ARB_shader_precision 
     GL_ARB_gpu_shader_fp64 
     GL_ARB_texture_compression_bptc 
     GL_NV_gpu_program5_mem_extended 
     GL_EXT_texture_storage 
     GL_NV_blend_minmax_factor 
     GL_NV_texture_compression_vtc 
     GL_ARB_map_buffer_range 
     GL_ARB_texture_query_lod 
     GL_EXT_memory_object 
     WGL_EXT_swap_control 
     GL_ARB_get_texture_sub_image 
     GL_EXT_framebuffer_multisample 
     GL_ARB_conditional_render_inverted 
     GL_ARB_geometry_shader4 
     GL_ARB_query_buffer_object 
     GL_ATI_texture_float 
     GL_ARB_shadow 
     GL_EXT_multiview_texture_multisample 
     GL_ARB_sampler_objects 
     GL_KHR_blend_equation_advanced 
     GL_NV_conservative_raster_pre_snap_triangles 
     GL_NV_texture_multisample 
     GL_EXT_texture_compression_s3tc 
     GL_ARB_parallel_shader_compile 
     GL_EXT_texture_object 
     GL_ARB_depth_buffer_float 
     GL_EXT_framebuffer_multisample_blit_scaled 
     GL_ARB_separate_shader_objects 
     GL_EXT_texture_buffer_object 
     GL_NV_query_resource_tag 
     GL_ARB_shading_language_include 
     GL_EXT_draw_instanced 
     GL_ARB_provoking_vertex 
     GL_NV_register_combiners 
     GL_ARB_texture_filter_minmax 
     GL_ARB_map_buffer_alignment 
     GL_ARB_gpu_shader_int64 
     GL_EXT_secondary_color 
     GL_NV_gpu_multicast 
     GL_NV_depth_clamp 
     GL_EXT_framebuffer_blit 
     GL_ATI_draw_buffers 
     GL_ARB_ES3_1_compatibility 
     GL_NVX_multigpu_info 
     GL_NV_alpha_to_coverage_dither_control 
     GL_ARB_sync 
     GL_NV_bindless_texture 
     GL_NVX_conditional_render 
     GL_NV_shader_subgroup_partitioned 
     GL_NV_transform_feedback2 
     GL_ARB_robustness 
     GL_ARB_fragment_shader_interlock 
     GL_ARB_shader_atomic_counter_ops 
     GL_NV_vertex_program2_option 
     GL_ARB_explicit_uniform_location 
     GL_ARB_color_buffer_float 
     GL_ARB_pipeline_statistics_query 
     GL_NVX_gpu_memory_info 
     GL_ARB_copy_buffer 
     GL_EXT_stencil_wrap 
     GL_NV_copy_image 
     GL_SGIS_texture_lod 
     GL_ARB_texture_float 
     GL_NV_ES3_1_compatibility 
     GL_ARB_fragment_layer_viewport 
     GL_ARB_texture_cube_map_array 
     GL_ARB_robust_buffer_access_behavior 
     GL_EXT_texture_compression_dxt1 
     GL_EXT_texture_lod 
     GL_EXT_texture3D 
     GL_NV_register_combiners2 
     GL_ARB_texture_storage 
     GL_NV_fragment_program_option 
     GL_NV_parameter_buffer_object2 
     GL_ARB_pixel_buffer_object 
     GL_ARB_shader_texture_lod 
     GL_ARB_vertex_buffer_object 
     GL_NVX_progress_fence 
     GL_ARB_post_depth_coverage 
     GL_ARB_texture_view 
     GL_NV_vertex_array_range2 
     GL_ARB_invalidate_subdata 
     GL_ARB_compressed_texture_pixel_storage 
     GL_NV_bindless_multi_draw_indirect_count 
     GL_EXT_point_parameters 
     GL_NV_gpu_program5 
     GL_NV_bindless_multi_draw_indirect 
     GL_EXT_vertex_array 
     GL_ATI_texture_mirror_once 
     GL_EXT_vertex_array_bgra 
     GL_NV_fragment_coverage_to_color 
     GL_NV_command_list 
     GL_EXTX_framebuffer_mixed_formats 
     GL_IBM_texture_mirrored_repeat 
     GL_EXT_texture_integer 
     GL_OVR_multiview2 
     GL_SGIX_depth_texture 
     GL_EXT_sparse_texture2 
     GL_ARB_ES3_compatibility 
     GL_KHR_robustness 
     GL_NV_fragment_program 
     GL_EXT_window_rectangles 
     GL_EXT_polygon_offset_clamp 
     GL_NV_texture_env_combine4 
     GL_NV_blend_equation_advanced 
     GL_NV_parameter_buffer_object 
     GL_ARB_draw_indirect 
     GL_EXT_draw_buffers2 
     GL_ARB_shading_language_420pack 
     GL_EXT_texture_cube_map 
     GL_EXT_texture_shadow_lod 
     GL_ARB_fragment_program_shadow 
     GL_ARB_conservative_depth 
     GL_ARB_shading_language_packing 
     GL_NV_vertex_program2 
     GL_EXT_Cg_shader 
     GL_ARB_shader_storage_buffer_object 
     GL_NV_shader_atomic_fp16_vector 
     GL_EXT_texture_compression_rgtc 
     GL_EXT_texture_shared_exponent 
     GL_KHR_no_error 
     GL_SGIX_shadow 
     GL_EXT_raster_multisample 
     GL_ARB_cull_distance 
     GL_ARB_shader_image_load_store 
     GL_NV_packed_depth_stencil 
     GL_EXT_post_depth_coverage 
     GL_EXT_packed_depth_stencil 
     GL_NV_gpu_program4_1 
     GL_NV_vertex_buffer_unified_memory 
     GL_EXT_texture_sRGB_R8 
     GL_EXT_transform_feedback2 
     GL_EXT_vertex_attrib_64bit 
     GL_EXT_texture_env_add 
     GL_ARB_texture_env_dot3 
     GL_EXT_texture_env_combine 
     GL_IBM_rasterpos_clip 
     GL_ARB_texture_env_crossbar 
     GL_NV_vertex_program3 
     GL_ARB_texture_mirror_clamp_to_edge 
     GL_EXT_shadow_funcs 
     GL_ARB_texture_compression 
     GL_NV_shader_atomic_float 
     GL_ARB_texture_non_power_of_two 
     GL_EXT_framebuffer_object 
     GL_ARB_fragment_program 
     GL_ARB_window_pos 
     GL_NV_fragment_program2 
     GL_ARB_arrays_of_arrays 
     GL_NV_multisample_coverage 
     GL_EXT_timer_query 
     GL_ARB_shader_subroutine 
     GL_ARB_draw_buffers 
     GL_S3_s3tc 
     GL_ARB_texture_border_clamp 
     GL_NV_texgen_reflection 
     GL_EXT_direct_state_access 
     GL_ARB_texture_buffer_range 
     GL_NV_sample_mask_override_coverage 
     GL_ARB_stencil_texturing 
     GL_NV_shader_storage_buffer_object 
     GL_EXT_bindable_uniform 
     GL_NV_point_sprite 
     GL_ARB_uniform_buffer_object 
     GL_NV_depth_buffer_float 
     GL_EXT_stencil_two_side 
     GL_EXT_texture_lod_bias 
     GL_ARB_get_program_binary 
     GL_ARB_fragment_coord_conventions 
     GL_ARB_multi_bind 
     GL_EXT_texture_compression_latc 
     GL_NV_float_buffer 
     GL_NV_geometry_shader4 
     GL_EXT_shader_integer_mix 
     GL_SGIS_generate_mipmap 
     GL_ARB_program_interface_query 
     GL_ARB_occlusion_query2 
     GL_ARB_enhanced_layouts 
     GL_ARB_half_float_vertex 
     GL_NV_path_rendering_shared_edge 
     GL_ARB_texture_compression_rgtc 
     GL_ARB_draw_buffers_blend 
     GL_KHR_blend_equation_advanced_coherent 
     GL_ARB_vertex_array_bgra 
     GL_EXT_semaphore 
     GL_NV_stereo_view_rendering 
     GL_ARB_ES2_compatibility 
     GL_EXT_multi_draw_arrays 
     GL_ARB_clip_control 
     GL_WIN_swap_hint 
     GL_NV_uniform_buffer_unified_memory 
     GL_KHR_shader_subgroup 
     GL_ARB_sparse_texture2 
     GL_ARB_transform_feedback_overflow_query 
     GL_NV_fill_rectangle 
     GL_ARB_polygon_offset_clamp 
     GL_ARB_texture_storage_multisample 
     GL_EXT_texture_swizzle 
     GL_ARB_derivative_control 
     GL_NV_primitive_restart 
     GL_NV_texture_rectangle 
     GL_NV_vertex_program 
     GL_ARB_half_float_pixel 
     GL_EXT_geometry_shader4 
     GL_NV_path_rendering 
     GL_ARB_transform_feedback2 
     GL_ARB_viewport_array 
     GL_NV_copy_depth_to_color 
     GL_NV_clip_space_w_scaling 
     GL_ARB_sparse_texture_clamp 
     GL_NV_conservative_raster 
     GL_ARB_explicit_attrib_location 
     GL_ARB_direct_state_access 
     GL_EXT_texture_sRGB 
     GL_NV_vertex_program1_1 
     GL_ARB_shader_objects 
     GL_EXT_memory_object_win32 
     GL_NV_occlusion_query 
     GL_ARB_instanced_arrays 
     GL_NV_feature_query 
     GL_NV_texture_shader3 
     GL_EXT_win32_keyed_mutex 
     GL_ARB_shader_texture_image_samples 
     GL_ARB_multitexture 
     GL_EXT_rescale_normal 
     GL_ARB_transpose_matrix 
     GL_ARB_framebuffer_no_attachments 
     GL_EXT_semaphore_win32 
     GL_NV_pixel_data_range 
     GL_NV_fence 
     GL_ARB_bindless_texture 
     GL_EXT_framebuffer_sRGB 
     GL_ARB_point_parameters 
     GL_ARB_vertex_attrib_64bit 
     GL_NV_shader_buffer_load 
     GL_NV_shader_thread_group 
     GL_EXT_gpu_shader4 
     GL_ARB_multisample 
     GL_ARB_indirect_parameters 
     GL_NV_internalformat_sample_query 
     GL_ARB_internalformat_query2 
     GL_ARB_multi_draw_indirect 
     GL_ARB_shader_clock 
     GL_ARB_compute_variable_group_size 
     GL_EXT_provoking_vertex 
     GL_ARB_draw_elements_base_vertex 
     GL_ARB_seamless_cubemap_per_texture 
     GL_NV_blend_equation_advanced_coherent 
     GL_NV_memory_attachment 
     GL_NV_texture_shader2 
     GL_ARB_shading_language_100 
     GL_KHR_context_flush_control 
     GL_ARB_shader_ballot 
     GL_ARB_sample_locations 
     GL_EXT_compiled_vertex_array 
     GL_ARB_depth_clamp 
     GL_EXT_texture_sRGB_decode 
     GL_ARB_texture_rgb10_a2ui 
     GL_NV_transform_feedback 
     GL_NV_shader_thread_shuffle 
     GL_NV_query_resource 
     GL_NV_texture_rectangle_compressed 
     GL_ARB_compute_shader 
     GL_EXT_blend_equation_separate 
     GL_ARB_texture_swizzle 
     GL_NVX_blend_equation_advanced_multi_draw_buffers 
     GL_OVR_multiview 
     GL_ARB_shader_bit_encoding 
     GL_NV_vertex_array_range 
     GL_ARB_blend_func_extended 
     GL_EXT_multiview_timer_query 
     GL_ARB_texture_rg 
     GL_ARB_texture_buffer_object_rgb32 
     GL_ARB_framebuffer_object 
     GL_NVX_nvenc_interop 
     GL_ARB_transform_feedback3 
     GL_NV_framebuffer_mixed_samples 
     GL_ARB_texture_query_levels 
     GL_ARB_occlusion_query 
     GL_ARB_texture_mirrored_repeat 
     GL_EXT_gpu_program_parameters 
     GL_EXT_blend_minmax 
     GL_ARB_sparse_buffer 
     GL_ARB_shader_atomic_counters 
     GL_AMD_multi_draw_indirect 
     GL_NV_fog_distance 
     GL_NVX_gpu_multicast2 
     GL_EXT_draw_range_elements 
     GL_NVX_linked_gpu_multicast 
     GL_ARB_vertex_type_10f_11f_11f_rev 
     GL_ARB_imaging 
     GL_EXT_packed_float 
     GL_ARB_texture_buffer_object 
     GL_ARB_gl_spirv 
     GL_EXT_depth_bounds_test 
     GL_NV_draw_texture 
     GL_NV_half_float 
     GL_ARB_vertex_type_2_10_10_10_rev 
     GL_EXT_blend_func_separate 
     GL_EXT_abgr 
     GL_EXT_pixel_buffer_object 
     GL_EXT_texture_array 
     GL_ARB_vertex_array_object 
     GL_EXT_texture_mirror_clamp 
     GL_EXT_texture_env_dot3 
     GL_NV_light_max_exponent 
     GL_NV_vertex_attrib_integer_64bit 
     GL_ARB_vertex_program 
     GL_EXT_separate_specular_color 
     GL_ARB_texture_gather 
     GL_ARB_seamless_cube_map 
     GL_ARB_texture_env_add 
     GL_NV_shader_atomic_counters 
     GL_AMD_vertex_shader_viewport_index 
     GL_NV_conditional_render 
     GL_AMD_seamless_cubemap_per_texture 
     GL_ARB_timer_query 
     GL_ARB_clear_texture 
     GL_ARB_shader_image_size 
     GL_ARB_copy_image 
     GL_NV_framebuffer_multisample_coverage 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: false 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) GeForce GTX 1050 Ti/PCIe/SSE2 (4.6.0 NVIDIA 441.08)  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: desktop
  Memory: 16283 Mb
  Number of Cores: 8
  Swap Location: C:/Users/Administrator/AppData/Local/Temp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2
sse4.2 sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: C:/Users/Administrator/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: C:/Users/Administrator/AppData/Roaming/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 1
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Physical DPI72.0177
                Logical DPI96
                Physical Size: 677, 381
                Position: 0, 0
                Resolution in pixels: 1920x1080
                Manufacturer: AOC|DO NOT USE - RTK
                Model: 2269W|UGEE
                Refresh Rate: 60
                Serial Number: AEFF69A026592|000000001

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to