https://bugs.kde.org/show_bug.cgi?id=485425

--- Comment #10 from fililip <t...@nitrosubs.live> ---
After further testing, this can also happen when any
"custom-border"/"custom-window" Xwayland app (such as FL Studio via Wine,
Steam, game/mod launchers via Wine, etc.) is launched.

This in turn forces full refresh rate whole-screen on all screens (unless VRR
requirements are met, see below). These full repaints are easy to visualize
with the Show Paint desktop effect in KWin.

I've also tried removing the nvidia driver again, this time to no avail - FL
Studio manages to trigger this behavior even on a single GPU (AMD) setup, so
thankfully it seems like it's not an NVIDIA bug after all. (The Steam window
itself for some reason manages to work fine on just AMD, but everything falls
apart if I launch a game with "custom" windows, like OMSI 2.)

However, this is probably intended behavior anyway (the minimum refresh rate
requirement for VRR is not enforced prior to launching these apps, see
https://bugs.kde.org/show_bug.cgi?id=483240, starting one of them "makes it
work"). I'll just stick to nested compositing, the Wine Wayland driver and
gamescope wherever I can - I'd like to retain full kernel LFC if possible.

The only real issue with these repaints is the relatively "high" CPU usage they
cause (compared to when they aren't present).

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