https://bugs.kde.org/show_bug.cgi?id=481244

            Bug ID: 481244
           Summary: Drawing after pausing animation will edit the wrong
                    frame and cause visual artifacts (git 3ad80aa)
    Classification: Applications
           Product: krita
           Version: nightly build (please specify the git hash!)
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Animation
          Assignee: krita-bugs-n...@kde.org
          Reporter: know.one.will.find....@gmail.com
  Target Milestone: ---

Created attachment 165762
  --> https://bugs.kde.org/attachment.cgi?id=165762&action=edit
System info dumped by Krita

SUMMARY
When an animation is played at one frame and then paused at another, then any
edits will affect the played frame.
Affects both Krita 5.2.2 and Krita 5.3.0-prealpha (git 3ad80aa).

STEPS TO REPRODUCE
1. Create a new project with a paint layer
2. Create two keyframes
3. Make distinct drawings on each frame (a big 'X' and 'O', for example)
4. Play the animation, starting at the first keyframe
5. Pause with the pause button, at any point at-or-after the second keyframe
6. (Without touching the timeline) Attempt to draw or otherwise edit the
current frame

OBSERVED RESULT
While editing the current frame, parts of the first keyframe will appear to
bleed through, and all edits will affect the first keyframe instead.

EXPECTED RESULT
The current frame is edited and without creating any visual artifacts.

SOFTWARE/OS VERSIONS
Windows: 10 (10.0.19044 Build 19044)
Qt Version: 5.15.7

ADDITIONAL INFORMATION
- This bug affects both Krita 5.2.2 and 5.3.0-prealpha (git 3ad80aa)
- Detailed system information attached
- A possible duplicate or related bug (it's unclear):
https://bugs.kde.org/show_bug.cgi?id=480530

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to