https://bugs.kde.org/show_bug.cgi?id=481244
Bug ID: 481244 Summary: Drawing after pausing animation will edit the wrong frame and cause visual artifacts (git 3ad80aa) Classification: Applications Product: krita Version: nightly build (please specify the git hash!) Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: know.one.will.find....@gmail.com Target Milestone: --- Created attachment 165762 --> https://bugs.kde.org/attachment.cgi?id=165762&action=edit System info dumped by Krita SUMMARY When an animation is played at one frame and then paused at another, then any edits will affect the played frame. Affects both Krita 5.2.2 and Krita 5.3.0-prealpha (git 3ad80aa). STEPS TO REPRODUCE 1. Create a new project with a paint layer 2. Create two keyframes 3. Make distinct drawings on each frame (a big 'X' and 'O', for example) 4. Play the animation, starting at the first keyframe 5. Pause with the pause button, at any point at-or-after the second keyframe 6. (Without touching the timeline) Attempt to draw or otherwise edit the current frame OBSERVED RESULT While editing the current frame, parts of the first keyframe will appear to bleed through, and all edits will affect the first keyframe instead. EXPECTED RESULT The current frame is edited and without creating any visual artifacts. SOFTWARE/OS VERSIONS Windows: 10 (10.0.19044 Build 19044) Qt Version: 5.15.7 ADDITIONAL INFORMATION - This bug affects both Krita 5.2.2 and 5.3.0-prealpha (git 3ad80aa) - Detailed system information attached - A possible duplicate or related bug (it's unclear): https://bugs.kde.org/show_bug.cgi?id=480530 -- You are receiving this mail because: You are watching all bug changes.