https://bugs.kde.org/show_bug.cgi?id=480571
Bug ID: 480571 Summary: OpenTTD mouse input doesn't work on Spice on full screen Classification: Plasma Product: kwin Version: git master Platform: Other OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: input Assignee: kwin-bugs-n...@kde.org Reporter: b.gomes.ne...@gmail.com Target Milestone: --- Created attachment 165375 --> https://bugs.kde.org/attachment.cgi?id=165375&action=edit Libinput log SUMMARY When launching OpenTTD on fullscreen, on a QEMU VM with Spice video, the game refuses to accept mouse input motion. Alt-tabbing to another window is possible, but moving the mouse out of the game isn't. If your mouse is on the "full screen" checkbox, you can get out of this state by clicking: the game still accepts mouse buttons. This might be the game's fault. Tried with a SDL2 full screen example, couldn't reproduce. STEPS TO REPRODUCE 1. Launch OpenTTD 2. Go to "Game options" 3. Enable full screen OBSERVED RESULT Game won't respond to trying to move mouse. The game is still running, as clicking will disable full screen and return everything to normal and the background still moves EXPECTED RESULT Game correctly responds to pointer motion SOFTWARE/OS VERSIONS Linux/KDE Plasma: Fedora Rawhide (available in About System) KDE Plasma Version: 5.92.0 (Desktop says 6.0 RC1) KDE Frameworks Version: 5.248.0 Qt Version: 6.6.1 ADDITIONAL INFORMATION Output of rpm -qa, libinput debug-events and output of openttd with WAYLAND_DEBUG=1 attached -- You are receiving this mail because: You are watching all bug changes.