https://bugs.kde.org/show_bug.cgi?id=480571

            Bug ID: 480571
           Summary: OpenTTD mouse input doesn't work on Spice on full
                    screen
    Classification: Plasma
           Product: kwin
           Version: git master
          Platform: Other
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: input
          Assignee: kwin-bugs-n...@kde.org
          Reporter: b.gomes.ne...@gmail.com
  Target Milestone: ---

Created attachment 165375
  --> https://bugs.kde.org/attachment.cgi?id=165375&action=edit
Libinput log

SUMMARY
When launching OpenTTD on fullscreen, on a QEMU VM with Spice video, the game
refuses to accept mouse input motion. Alt-tabbing to another window is
possible, but moving the mouse out of the game isn't.
If your mouse is on the "full screen" checkbox, you can get out of this state
by clicking: the game still accepts mouse buttons.
This might be the game's fault.
Tried with a SDL2 full screen example, couldn't reproduce.

STEPS TO REPRODUCE
1. Launch OpenTTD
2. Go to "Game options"
3. Enable full screen

OBSERVED RESULT
Game won't respond to trying to move mouse. The game is still running, as
clicking will disable full screen and return everything to normal and the
background still moves

EXPECTED RESULT
Game correctly responds to pointer motion

SOFTWARE/OS VERSIONS
Linux/KDE Plasma: Fedora Rawhide
(available in About System)
KDE Plasma Version: 5.92.0 (Desktop says 6.0 RC1)
KDE Frameworks Version: 5.248.0
Qt Version: 6.6.1

ADDITIONAL INFORMATION
Output of rpm -qa, libinput debug-events and output of openttd with
WAYLAND_DEBUG=1 attached

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