https://bugs.kde.org/show_bug.cgi?id=478967

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/-/commit/c1e09f65c9
                   |                            |c621113625c32491ac3f59275b3
                   |                            |b2c
         Resolution|---                         |FIXED

--- Comment #4 from Zamundaaa <xaver.h...@gmail.com> ---
Git commit c1e09f65c9c621113625c32491ac3f59275b3b2c by Xaver Hugl.
Committed on 13/01/2024 at 14:28.
Pushed by zamundaaa into branch 'master'.

opengl/glshader: use gamma 2.2 for sRGB render targets

The sRGB global colordescription uses gamma 2.2, so this function also has to
do
it, or the shader will end up doing a colorspace conversion where there
shouldn't
be one.
This also meams that HDR content will be wrongly encoded, but fixing that while
also dealing with sRGB content correctly requires a lot more invasive changes,
in
KWin and in the screenshot and screencast APIs.

M  +1    -1    src/opengl/glshader.cpp

https://invent.kde.org/plasma/kwin/-/commit/c1e09f65c9c621113625c32491ac3f59275b3b2c

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