https://bugs.kde.org/show_bug.cgi?id=464069

Marco Martin <notm...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
      Latest Commit|                            |https://invent.kde.org/fram
                   |                            |eworks/qqc2-desktop-style/-
                   |                            |/commit/1d8731f0d746820bd65
                   |                            |b4494246668e81b58063d
         Resolution|---                         |FIXED

--- Comment #20 from Marco Martin <notm...@gmail.com> ---
Git commit 1d8731f0d746820bd65b4494246668e81b58063d by Marco Martin.
Committed on 09/01/2024 at 14:24.
Pushed by mart into branch 'master'.

make sure the node is always at an integer position

with fractional scaling sometimes nodes are positioned not only in non
integer logical pixels, but end up being positioned also at non integer
device pixels, making textures badly rendered

M  +6    -1    plugin/kquickstyleitem.cpp

https://invent.kde.org/frameworks/qqc2-desktop-style/-/commit/1d8731f0d746820bd65b4494246668e81b58063d

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