https://bugs.kde.org/show_bug.cgi?id=464069
Marco Martin <notm...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Latest Commit| |https://invent.kde.org/fram | |eworks/qqc2-desktop-style/- | |/commit/1d8731f0d746820bd65 | |b4494246668e81b58063d Resolution|--- |FIXED --- Comment #20 from Marco Martin <notm...@gmail.com> --- Git commit 1d8731f0d746820bd65b4494246668e81b58063d by Marco Martin. Committed on 09/01/2024 at 14:24. Pushed by mart into branch 'master'. make sure the node is always at an integer position with fractional scaling sometimes nodes are positioned not only in non integer logical pixels, but end up being positioned also at non integer device pixels, making textures badly rendered M +6 -1 plugin/kquickstyleitem.cpp https://invent.kde.org/frameworks/qqc2-desktop-style/-/commit/1d8731f0d746820bd65b4494246668e81b58063d -- You are receiving this mail because: You are watching all bug changes.