https://bugs.kde.org/show_bug.cgi?id=475974
Bug ID: 475974 Summary: Alt Gr shortcut still not working Classification: Applications Product: krita Version: nightly build (please specify the git hash!) Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: Shortcuts and Canvas Input Settings Assignee: krita-bugs-n...@kde.org Reporter: jeshuatu...@gmail.com Target Milestone: --- SUMMARY *** NOTE: If you are reporting a crash, please try to attach a backtrace with debug symbols. See https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports *** STEPS TO REPRODUCE 1. Try to use any Alt Gr shortcuts 2. Try to alter any shortcut to the Alt Gr key instead of Ctrl+Alt 3. Test the key in online key board testers OBSERVED RESULT ALt Gr is not read by the software, but works fine on the tester, meaning it's a bug in Krita EXPECTED RESULT The key working SOFTWARE/OS VERSIONS Windows: 10 macOS: Linux/KDE Plasma: (available in About System) KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION Krita Version: 5.3.0-prealpha (git 4184632) Installation type: installer / portable package Hidpi: true Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19045 Pretty Productname: Windows 10 Version 2009 Product Type: windows Product Version: 10 Locale Languages: en_US C locale: C QLocale current: en QLocale system: pt QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latino I) OpenGL Info Vendor: "Intel" Renderer: "Intel(R) HD Graphics 4400" Driver version: "4.3.0 - Build 10.18.15.4256" Shading language: "4.30 - Build 10.18.15.4256" Requested format: QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Current format: QSurfaceFormat(version 4.3, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) GL version: 4.3 Supports deprecated functions true Is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true forceDisableTextureBuffers: false Extensions: GL_ARB_texture_env_combine WGL_ARB_create_context_robustness GL_EXT_packed_pixels GL_ARB_vertex_array_object GL_ARB_sample_shading GL_EXT_blend_subtract GL_ARB_texture_view GL_EXT_separate_specular_color GL_ARB_texture_query_lod GL_ARB_internalformat_query GL_ARB_draw_instanced GL_EXT_texture_env_combine GL_EXT_framebuffer_multisample GL_ARB_texture_env_dot3 GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_rgb10_a2ui GL_ARB_geometry_shader4 GL_EXT_framebuffer_object GL_ATI_separate_stencil GL_IBM_texture_mirrored_repeat GL_ARB_shader_subroutine GL_NV_conditional_render GL_ARB_map_buffer_alignment GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback2 GL_EXT_blend_equation_separate GL_ARB_seamless_cube_map WGL_EXT_extensions_string GL_ARB_compressed_texture_pixel_storage GL_EXT_shadow_funcs GL_EXT_packed_depth_stencil GL_EXT_compiled_vertex_array WGL_ARB_pixel_format_float GL_ARB_stencil_texturing GL_EXT_transform_feedback WGL_ARB_pbuffer WGL_ARB_make_current_read GL_EXT_texture_storage GL_EXT_draw_range_elements GL_ARB_half_float_pixel GL_KHR_blend_equation_advanced WGL_ARB_create_context WGL_EXT_swap_control GL_ARB_viewport_array GL_ARB_texture_rg GL_3DFX_texture_compression_FXT1 WGL_ARB_pixel_format GL_EXT_blend_color WGL_ARB_extensions_string GL_INTEL_fragment_shader_ordering WGL_EXT_create_context_es2_profile GL_EXT_multi_draw_arrays GL_ARB_shading_language_packing GL_ARB_texture_compression_bptc GL_EXT_texture_swizzle GL_ARB_separate_shader_objects GL_ARB_vertex_attrib_binding GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_texture_env_add GL_ARB_texture_multisample GL_ARB_get_program_binary WGL_ARB_framebuffer_sRGB GL_ARB_transform_feedback3 GL_ARB_arrays_of_arrays GL_ARB_shader_atomic_counters GL_ARB_texture_storage GL_ARB_texture_stencil8 GL_ARB_draw_elements_base_vertex GL_ARB_debug_output GL_ARB_vertex_buffer_object GL_EXT_texture_env_add GL_EXT_clip_control GL_INTEL_performance_query GL_ARB_draw_buffers GL_ARB_compute_shader GL_NV_texgen_reflection GL_ARB_depth_clamp GL_EXT_packed_float GL_ARB_texture_cube_map GL_ARB_copy_buffer GL_EXT_blend_func_separate GL_ARB_shader_bit_encoding GL_ARB_robust_buffer_access_behavior GL_ARB_window_pos GL_ARB_texture_swizzle GL_EXT_rescale_normal GL_EXT_stencil_wrap WGL_NV_DX_interop GL_ARB_texture_buffer_range GL_ARB_base_instance GL_ARB_robustness GL_EXT_texture3D GL_ARB_depth_texture GL_ARB_texture_float GL_ARB_vertex_shader GL_ARB_conservative_depth GL_EXT_texture_sRGB_decode GL_ARB_fragment_shader GL_SGIS_generate_mipmap GL_EXT_texture_lod_bias WGL_ARB_multisample GL_EXT_secondary_color GL_SUN_multi_draw_arrays GL_ARB_shader_image_size WGL_EXT_depth_float GL_AMD_vertex_shader_viewport_index GL_ARB_fragment_program GL_ARB_color_buffer_float WGL_ARB_create_context_profile GL_EXT_texture_edge_clamp GL_ARB_invalidate_subdata GL_EXT_framebuffer_blit GL_ARB_gpu_shader5 GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_buffer_storage GL_ARB_internalformat_query2 WGL_EXT_pixel_format_packed_float GL_ARB_occlusion_query GL_EXT_texture_array GL_ARB_map_buffer_range GL_ARB_point_sprite GL_ARB_shader_precision GL_ARB_texture_non_power_of_two GL_EXT_polygon_offset_clamp GL_EXT_texture_snorm GL_ARB_program_interface_query GL_EXT_fog_coord GL_ARB_timer_query GL_ARB_shadow GL_ARB_multi_bind GL_ARB_texture_buffer_object_rgb32 GL_EXT_blend_minmax GL_ARB_shader_objects GL_EXT_shader_integer_mix GL_EXT_gpu_program_parameters WGL_EXT_create_context_es_profile GL_ARB_blend_func_extended GL_ARB_framebuffer_sRGB GL_EXT_texture_integer GL_ARB_multi_draw_indirect GL_ARB_texture_compression_rgtc GL_ARB_pixel_buffer_object GL_ARB_compatibility GL_ARB_ES2_compatibility GL_ARB_sync GL_ARB_draw_indirect GL_ARB_fragment_program_shadow GL_ARB_point_parameters GL_ARB_shading_language_100 GL_ARB_clear_buffer_object GL_ARB_texture_compression GL_KHR_debug GL_ARB_sampler_objects GL_ARB_enhanced_layouts GL_ARB_depth_buffer_float GL_ARB_draw_buffers_blend GL_ARB_texture_storage_multisample GL_ARB_instanced_arrays GL_EXT_texture_rectangle GL_INTEL_map_texture GL_EXT_texture_filter_anisotropic GL_ARB_copy_image GL_EXT_clip_volume_hint GL_ARB_multisample WGL_ARB_buffer_region GL_ARB_texture_env_crossbar GL_ARB_cl_event GL_NV_blend_square GL_ARB_shader_image_load_store GL_ARB_framebuffer_object GL_EXT_texture_sRGB GL_ARB_texture_cube_map_array GL_SGIS_texture_lod GL_ARB_explicit_attrib_location GL_ARB_framebuffer_no_attachments GL_ARB_shader_storage_buffer_object GL_EXT_draw_buffers2 GL_EXT_texture_compression_s3tc GL_WIN_swap_hint GL_ARB_provoking_vertex GL_ARB_texture_border_clamp GL_ARB_gpu_shader_fp64 GL_ARB_vertex_attrib_64bit GL_ARB_tessellation_shader GL_ARB_fragment_coord_conventions GL_EXT_abgr GL_NV_primitive_restart GL_AMD_vertex_shader_layer WGL_EXT_swap_control_tear GL_ARB_texture_rectangle GL_ARB_texture_gather GL_EXT_direct_state_access GL_ARB_uniform_buffer_object GL_ARB_clear_texture GL_ARB_texture_mirrored_repeat GL_EXT_gpu_shader4 GL_ARB_query_buffer_object GL_ARB_texture_query_levels GL_ARB_ES3_compatibility GL_EXT_geometry_shader4 GL_EXT_stencil_two_side GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_indirect_parameters GL_ARB_vertex_array_bgra GL_ARB_shading_language_420pack GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_program GL_ARB_multitexture GL_ARB_half_float_vertex GL_EXT_bgra GL_SGIS_texture_edge_clamp GL_EXT_texture_shared_exponent GL_ARB_transpose_matrix GL_ARB_occlusion_query2 QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Detected renderers: (Supported) ANGLE (Intel, Intel(R) HD Graphics Family Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.15.4256) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) Intel(R) HD Graphics 4400 (3.3.0 - Build 10.18.15.4256) (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.3570) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: none Memory: 4001 Mb Number of Cores: 4 Swap Location: C:/Users/geraldinho/AppData/Local/Temp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: C:/Users/geraldinho/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: false Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 1800 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/geraldinho/AppData/Roaming/krita Use Win8 Pointer Input: true Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins shortcut_composer colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Physical DPI112.522 Logical DPI96 Physical Size: 309, 173 Position: 0, 0 Resolution in pixels: 1366x768 Manufacturer: AU Optronics Model: AUO323c Refresh Rate: 60 Serial Number: -- You are receiving this mail because: You are watching all bug changes.