https://bugs.kde.org/show_bug.cgi?id=475587

            Bug ID: 475587
           Summary: Random noise filter issues
    Classification: Applications
           Product: krita
           Version: 5.2.0
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Filter Layers
          Assignee: krita-bugs-n...@kde.org
          Reporter: dorijan.sa...@gmail.com
  Target Milestone: ---

SUMMARY
Random noise filter not being applied or updated correctly.

STEPS TO REPRODUCE
1. Draw on a raster layer
2. Add Filter - Random Noise to the layer, either destructively or as filter
mask
3. If added destructively directly to the layer the issue is visible
immediately, if added as filter mask change parent layer Opacity or Blending
mode to see the issue
4. Additionally if added as filter mask, draw new pixels after step 3

OBSERVED RESULT
When applying Random noise filter directly to the layer it only applies it in a
box shape around the pixels on the layer, not the entire layer. And when
applying it as filter mask it affects the entire layer but does not update
correctly when changing parent layer opacity, blending mode or when drawing new
pixels to the layer, leaving artifacts around new pixels or updating only box
shape area around current pixels when changing blending mode/opacity.
Turning filter mask visibility off then back on will update the filter
correctly.

EXPECTED RESULT
Applying the filter to the entire layer and automatic updating in case of
filter mask.

SOFTWARE/OS VERSIONS
Windows: Windows 10 Pro, Version 10.0.19045 Build 19045

KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 5.15.7



ADDITIONAL INFORMATION
Krita
  Version: 5.2.0

Qt
  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information
  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19045
  Pretty Productname: Windows 10 Version 2009
  Product Type: windows
  Product Version: 10


OpenGL Info

  Vendor:  "Google Inc. (NVIDIA)" 
  Renderer:  "ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 SUPER Direct3D11 vs_5_0
ps_5_0, D3D11-31.0.15.3699)" 
  Driver version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
  GL version: 3.0 
  Supports deprecated functions false 
  Is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  forceDisableTextureBuffers: true 
  Extensions: 
     GL_ANGLE_multi_draw 
     GL_EXT_clip_control 
     GL_ANGLE_provoking_vertex 
     GL_OES_rgb8_rgba8 
     GL_ANGLE_framebuffer_multisample 
     GL_ANGLE_memory_size 
     GL_CHROMIUM_bind_generates_resource 
     GL_OES_compressed_EAC_RG11_signed_texture 
     GL_OES_compressed_ETC2_RGBA8_texture 
     GL_OES_mapbuffer 
     GL_ANGLE_base_vertex_base_instance_shader_builtin 
     GL_OES_EGL_image_external_essl3 
     GL_ANGLE_texture_compression_dxt5 
     GL_EXT_draw_buffers 
     GL_OES_texture_half_float 
     GL_OES_compressed_EAC_RG11_unsigned_texture 
     GL_OES_depth24 
     GL_EXT_occlusion_query_boolean 
     GL_NV_pixel_buffer_object 
     GL_ANGLE_client_arrays 
     GL_ANGLE_pack_reverse_row_order 
     GL_ANGLE_program_cache_control 
     GL_EXT_EGL_image_external_wrap_modes 
     GL_OES_compressed_ETC2_RGB8_texture 
     GL_EXT_texture_rg 
     GL_CHROMIUM_sync_query 
     GL_OVR_multiview 
     GL_ANGLE_texture_multisample 
     GL_EXT_debug_label 
     GL_EXT_debug_marker 
     GL_OES_texture_float 
     GL_KHR_debug 
     GL_EXT_discard_framebuffer 
     GL_OES_EGL_image_external 
     GL_EXT_blend_minmax 
     GL_EXT_texture_compression_rgtc 
     GL_OES_compressed_ETC2_sRGB8_texture 
     GL_CHROMIUM_copy_texture 
     GL_EXT_multi_draw_indirect 
     GL_ANGLE_copy_texture_3d 
     GL_ANGLE_texture_usage 
     GL_EXT_unpack_subimage 
     GL_NV_fence 
     GL_EXT_texture_compression_s3tc_srgb 
     GL_OES_packed_depth_stencil 
     GL_EXT_map_buffer_range 
     GL_OES_draw_elements_base_vertex 
     GL_CHROMIUM_bind_uniform_location 
     GL_NV_pack_subimage 
     GL_OES_draw_buffers_indexed 
     GL_EXT_texture_filter_anisotropic 
     GL_OES_surfaceless_context 
     GL_EXT_robustness 
     GL_EXT_texture_compression_dxt1 
     GL_OES_EGL_image 
     GL_ANGLE_instanced_arrays 
     GL_EXT_texture_storage 
     GL_OES_texture_border_clamp 
     GL_EXT_draw_elements_base_vertex 
     GL_OES_vertex_array_object 
     GL_EXT_color_buffer_float 
     GL_NV_EGL_stream_consumer_external 
     GL_OES_get_program_binary 
     GL_ANGLE_framebuffer_blit 
     GL_ANGLE_get_tex_level_parameter 
     GL_OES_texture_npot 
     GL_ANGLE_request_extension 
     GL_ANGLE_translated_shader_source 
     GL_KHR_parallel_shader_compile 
     GL_OES_texture_float_linear 
     GL_OVR_multiview2 
     GL_EXT_color_buffer_half_float 
     GL_OES_texture_half_float_linear 
     GL_ANGLE_base_vertex_base_instance 
     GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture 
     GL_OES_texture_stencil8 
     GL_ANGLE_robust_client_memory 
     GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture 
     GL_WEBGL_video_texture 
     GL_OES_compressed_EAC_R11_signed_texture 
     GL_OES_compressed_EAC_R11_unsigned_texture 
     GL_NV_framebuffer_blit 
     GL_OES_element_index_uint 
     GL_OES_standard_derivatives 
     GL_ANGLE_lossy_etc_decode 
     GL_AMD_performance_monitor 
     GL_EXT_multisampled_render_to_texture 
     GL_EXT_texture_norm16 
     GL_ANGLE_get_serialized_context_string 
     GL_EXT_instanced_arrays 
     GL_ANGLE_texture_compression_dxt3 
     GL_EXT_draw_buffers_indexed 
     GL_ANGLE_depth_texture 
     GL_EXT_texture_compression_bptc 
     GL_ANGLE_multiview_multisample 
     GL_EXT_float_blend 
     GL_EXT_shader_texture_lod 
     GL_EXT_texture_type_2_10_10_10_REV 
     GL_OES_compressed_ETC2_sRGB8_alpha8_texture 
     GL_OES_fbo_render_mipmap 
     GL_EXT_disjoint_timer_query 
     GL_EXT_blend_func_extended 
     GL_EXT_texture_format_BGRA8888 
     GL_CHROMIUM_copy_compressed_texture 
     GL_CHROMIUM_lose_context 
     GL_EXT_read_format_bgra 
     GL_EXT_frag_depth 
     GL_EXT_sRGB 
     GL_OES_depth32 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11
vs_5_0 ps_5_0, D3D11-10.0.19041.3570) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)) 
    (Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 SUPER Direct3D11 vs_5_0
ps_5_0, D3D11-31.0.15.3699) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)) 
    (Supported) NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 (4.6.0 NVIDIA 536.99)  

Hardware Information
 Memory: 31 Gb
 Cores: 8
 Swap: C:/Users/Dorijan Salak/AppData/Local/Temp

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