https://bugs.kde.org/show_bug.cgi?id=370179
--- Comment #4 from salamanderrake <salamanderr...@gmail.com> --- This is before UE4Editor starts: https://gist.github.com/salamanderrake/319407e000873a944dea19ddaede5e24 This is after UE4Editor starts: https://gist.github.com/salamanderrake/e841f3ddcf8a0e0b5e0fe8daa52acd6b The problem is that UE4Editor is shutting off the compositor for the window manager when it gets better performance with the compositor enabled. Its a game engine with an editor built on top of it, so the wm or the internal code causes it to shut off the wm composite manager. I may just close this as its not an issue on your end. -- You are receiving this mail because: You are watching all bug changes.