https://bugs.kde.org/show_bug.cgi?id=474090

            Bug ID: 474090
           Summary: Task Sets docker doesn't record tool invocations done
                    on the toolbox
    Classification: Applications
           Product: krita
           Version: 5.1.5
          Platform: Appimage
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Dockers
          Assignee: krita-bugs-n...@kde.org
          Reporter: takiro-...@gelbfuchs.de
  Target Milestone: ---

SUMMARY
The Task Sets docker only records tools when using the keyboard shortcuts but
not when they're selected by clicking on them in the toolbox.


STEPS TO REPRODUCE
1. Open Task Sets docker
2.  Press record
3. Select the Freehand Brush tool with the mouse by clicking its icon

OBSERVED RESULT
Nothing happens

EXPECTED RESULT
Freehand Brushtool should appear in the list.

if you press B instead it will appear in the list though. 

Krita
 Version: 5.1.5
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 6.5.0-1-MANJARO
  Pretty Productname: Manjaro Linux
  Product Type: manjaro
  Product Version: unknown
  Desktop: KDE

Locale

  Languages: en_US
  C locale:
LC_CTYPE=en_US.UTF-8;LC_NUMERIC=de_DE.UTF-8;LC_TIME=de_DE.UTF-8;LC_COLLATE=en_US.UTF-8;LC_MONETARY=de_DE.UTF-8;LC_MESSAGES=en_US.UTF-8;LC_PAPER=de_DE.UTF-8;LC_NAME=de_DE.UTF-8;LC_ADDRESS=de_DE.UTF-8;LC_TELEPHONE=de_DE.UTF-8;LC_MEASUREMENT=de_DE.UTF-8;LC_IDENTIFICATION=de_DE.UTF-8
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8

OpenGL Info

  Vendor:  "AMD" 
  Renderer:  "AMD Radeon Graphics (renoir, LLVM 15.0.7, DRM 3.54,
6.5.0-1-MANJARO)" 
  Version:  "4.6 (Compatibility Profile) Mesa 23.1.6-2" 
  Shading language:  "4.60" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
     "GL_ARB_copy_buffer" 
     "GL_ARB_clip_control" 
     "GL_ARB_depth_buffer_float" 
     "GL_ARB_fragment_program_shadow" 
     "GL_ARB_query_buffer_object" 
     "GL_ATI_texture_env_combine3" 
     "GL_ARB_shader_texture_image_samples" 
     "GL_ARB_vertex_type_2_10_10_10_rev" 
     "GL_ARB_transpose_matrix" 
     "GL_NV_packed_depth_stencil" 
     "GL_ARB_draw_instanced" 
     "GL_ARB_shadow" 
     "GL_EXT_texture_rectangle" 
     "GL_EXT_memory_object_fd" 
     "GL_ARB_window_pos" 
     "GL_ARB_texture_border_clamp" 
     "GL_EXT_texture" 
     "GL_ARB_shader_draw_parameters" 
     "GL_ARB_conservative_depth" 
     "GL_ARB_shader_ballot" 
     "GL_ARB_sparse_texture2" 
     "GL_EXT_texture_object" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_ARB_multi_bind" 
     "GL_ARB_gpu_shader_fp64" 
     "GL_ARB_get_texture_sub_image" 
     "GL_EXT_multi_draw_arrays" 
     "GL_EXT_memory_object" 
     "GL_ARB_transform_feedback_overflow_query" 
     "GL_ARB_get_program_binary" 
     "GL_ATI_blend_equation_separate" 
     "GL_AMD_pinned_memory" 
     "GL_EXT_draw_buffers2" 
     "GL_ARB_compute_shader" 
     "GL_AMD_draw_buffers_blend" 
     "GL_AMD_shader_trinary_minmax" 
     "GL_EXT_semaphore_fd" 
     "GL_KHR_blend_equation_advanced" 
     "GL_ARB_debug_output" 
     "GL_ARB_occlusion_query" 
     "GL_EXT_texture_shared_exponent" 
     "GL_ARB_timer_query" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_shader_subroutine" 
     "GL_EXT_direct_state_access" 
     "GL_AMD_vertex_shader_viewport_index" 
     "GL_ARB_texture_float" 
     "GL_ARB_buffer_storage" 
     "GL_EXT_vertex_array_bgra" 
     "GL_EXT_stencil_wrap" 
     "GL_ARB_texture_cube_map" 
     "GL_EXT_texture_mirror_clamp" 
     "GL_NV_fog_distance" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_NV_shader_atomic_int64" 
     "GL_ARB_draw_indirect" 
     "GL_EXT_separate_specular_color" 
     "GL_ARB_texture_env_combine" 
     "GL_NV_compute_shader_derivatives" 
     "GL_EXT_texture_env_combine" 
     "GL_EXT_shader_samples_identical" 
     "GL_ARB_texture_query_lod" 
     "GL_EXT_depth_bounds_test" 
     "GL_EXT_framebuffer_sRGB" 
     "GL_ATI_separate_stencil" 
     "GL_EXT_texture_snorm" 
     "GL_EXT_semaphore" 
     "GL_EXT_packed_pixels" 
     "GL_KHR_robust_buffer_access_behavior" 
     "GL_EXT_texture_swizzle" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_EXT_timer_query" 
     "GL_EXT_shader_integer_mix" 
     "GL_EXT_debug_label" 
     "GL_KHR_texture_compression_astc_ldr" 
     "GL_ARB_vertex_shader" 
     "GL_NV_texture_barrier" 
     "GL_ARB_shader_bit_encoding" 
     "GL_EXT_stencil_two_side" 
     "GL_AMD_conservative_depth" 
     "GL_ARB_vertex_attrib_64bit" 
     "GL_ARB_vertex_type_10f_11f_11f_rev" 
     "GL_ARB_gpu_shader_int64" 
     "GL_ATI_draw_buffers" 
     "GL_NV_light_max_exponent" 
     "GL_KHR_context_flush_control" 
     "GL_EXT_window_rectangles" 
     "GL_ARB_internalformat_query" 
     "GL_ARB_compute_variable_group_size" 
     "GL_ARB_texture_query_levels" 
     "GL_ARB_shader_image_load_store" 
     "GL_ARB_enhanced_layouts" 
     "GL_EXT_texture_shadow_lod" 
     "GL_EXT_EGL_image_storage" 
     "GL_ARB_shader_atomic_counters" 
     "GL_AMD_shader_stencil_export" 
     "GL_EXT_abgr" 
     "GL_EXT_texture_sRGB_R8" 
     "GL_ARB_transform_feedback3" 
     "GL_ARB_point_parameters" 
     "GL_IBM_multimode_draw_arrays" 
     "GL_SGIS_texture_lod" 
     "GL_ARB_texture_storage_multisample" 
     "GL_ARB_sparse_texture" 
     "GL_ARB_texture_env_dot3" 
     "GL_EXT_texture3D" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_multi_draw_indirect" 
     "GL_EXT_shader_image_load_store" 
     "GL_EXT_blend_subtract" 
     "GL_ARB_viewport_array" 
     "GL_ARB_explicit_attrib_location" 
     "GL_ARB_ES3_2_compatibility" 
     "GL_EXT_vertex_attrib_64bit" 
     "GL_ARB_clear_texture" 
     "GL_S3_s3tc" 
     "GL_ARB_texture_barrier" 
     "GL_EXT_copy_texture" 
     "GL_ARB_texture_view" 
     "GL_ARB_vertex_attrib_binding" 
     "GL_ARB_vertex_array_object" 
     "GL_NV_vdpau_interop" 
     "GL_OES_EGL_image" 
     "GL_ARB_robustness" 
     "GL_ARB_blend_func_extended" 
     "GL_ARB_indirect_parameters" 
     "GL_NV_alpha_to_coverage_dither_control" 
     "GL_ARB_texture_rgb10_a2ui" 
     "GL_SUN_multi_draw_arrays" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_ARB_derivative_control" 
     "GL_ARB_texture_rectangle" 
     "GL_ARB_sync" 
     "GL_NV_texture_env_combine4" 
     "GL_ARB_fragment_coord_conventions" 
     "GL_ARB_draw_buffers_blend" 
     "GL_ARB_shading_language_100" 
     "GL_ARB_bindless_texture" 
     "GL_KHR_robustness" 
     "GL_MESA_pack_invert" 
     "GL_ARB_shader_precision" 
     "GL_EXT_texture_buffer_object" 
     "GL_ARB_depth_clamp" 
     "GL_OES_read_format" 
     "GL_ARB_fragment_layer_viewport" 
     "GL_ARB_texture_buffer_object_rgb32" 
     "GL_ATI_meminfo" 
     "GL_ARB_texture_cube_map_array" 
     "GL_MESA_framebuffer_flip_y" 
     "GL_ARB_robust_buffer_access_behavior" 
     "GL_NV_texgen_reflection" 
     "GL_ARB_polygon_offset_clamp" 
     "GL_ARB_texture_compression_bptc" 
     "GL_ARB_framebuffer_no_attachments" 
     "GL_ARB_multitexture" 
     "GL_ARB_separate_shader_objects" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_EXT_texture_env_dot3" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_ARB_seamless_cubemap_per_texture" 
     "GL_AMD_framebuffer_multisample_advanced" 
     "GL_NV_depth_clamp" 
     "GL_KHR_parallel_shader_compile" 
     "GL_AMD_depth_clamp_separate" 
     "GL_SGIS_generate_mipmap" 
     "GL_EXT_blend_color" 
     "GL_SGIS_texture_edge_clamp" 
     "GL_ARB_transform_feedback_instanced" 
     "GL_ARB_direct_state_access" 
     "GL_ARB_ES3_1_compatibility" 
     "GL_EXT_texture_compression_latc" 
     "GL_ARB_compressed_texture_pixel_storage" 
     "GL_NV_copy_image" 
     "GL_ARB_fragment_shader" 
     "GL_EXT_compiled_vertex_array" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_ARB_shader_stencil_export" 
     "GL_ATI_texture_float" 
     "GL_ARB_pixel_buffer_object" 
     "GL_ARB_ES2_compatibility" 
     "GL_ARB_texture_filter_anisotropic" 
     "GL_ARB_shader_atomic_counter_ops" 
     "GL_EXT_texture_sRGB" 
     "GL_ARB_shading_language_420pack" 
     "GL_EXT_texture_lod_bias" 
     "GL_ARB_texture_gather" 
     "GL_ARB_texture_compression" 
     "GL_ARB_internalformat_query2" 
     "GL_ARB_uniform_buffer_object" 
     "GL_ARB_sparse_buffer" 
     "GL_ARB_provoking_vertex" 
     "GL_ARB_sample_shading" 
     "GL_ARB_transform_feedback2" 
     "GL_NV_conditional_render" 
     "GL_EXT_packed_depth_stencil" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_EXT_draw_instanced" 
     "GL_ARB_invalidate_subdata" 
     "GL_EXT_EGL_sync" 
     "GL_MESA_shader_integer_functions" 
     "GL_EXT_pixel_buffer_object" 
     "GL_ARB_base_instance" 
     "GL_EXT_point_parameters" 
     "GL_ARB_texture_stencil8" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_ARB_arrays_of_arrays" 
     "GL_ARB_spirv_extensions" 
     "GL_ARB_texture_buffer_object" 
     "GL_ARB_parallel_shader_compile" 
     "GL_ARB_vertex_array_bgra" 
     "GL_ARB_texture_rg" 
     "GL_ARB_program_interface_query" 
     "GL_APPLE_packed_pixels" 
     "GL_EXT_gpu_program_parameters" 
     "GL_EXT_shader_image_load_formatted" 
     "GL_EXT_fog_coord" 
     "GL_EXT_framebuffer_blit" 
     "GL_ARB_sparse_texture_clamp" 
     "GL_ATI_fragment_shader" 
     "GL_AMD_vertex_shader_layer" 
     "GL_KHR_texture_compression_astc_sliced_3d" 
     "GL_EXT_texture_sRGB_decode" 
     "GL_ARB_map_buffer_alignment" 
     "GL_AMD_query_buffer_object" 
     "GL_ARB_multisample" 
     "GL_ARB_shading_language_include" 
     "GL_EXT_framebuffer_multisample_blit_scaled" 
     "GL_ARB_half_float_pixel" 
     "GL_ARB_shader_clock" 
     "GL_KHR_no_error" 
     "GL_ARB_instanced_arrays" 
     "GL_EXT_texture_cube_map" 
     "GL_ARB_texture_storage" 
     "GL_ARB_texture_multisample" 
     "GL_ARB_compatibility" 
     "GL_IBM_rasterpos_clip" 
     "GL_ARB_texture_mirror_clamp_to_edge" 
     "GL_ARB_copy_image" 
     "GL_EXT_vertex_array" 
     "GL_ARB_vertex_buffer_object" 
     "GL_ARB_cull_distance" 
     "GL_ARB_seamless_cube_map" 
     "GL_ARB_depth_texture" 
     "GL_ARB_point_sprite" 
     "GL_EXT_gpu_shader4" 
     "GL_EXT_rescale_normal" 
     "GL_EXT_secondary_color" 
     "GL_EXT_draw_range_elements" 
     "GL_ARB_shader_viewport_layer_array" 
     "GL_EXT_framebuffer_multisample" 
     "GL_ARB_fragment_program" 
     "GL_AMD_texture_texture4" 
     "GL_NV_texture_rectangle" 
     "GL_ARB_shader_group_vote" 
     "GL_EXT_texture_integer" 
     "GL_NV_ES1_1_compatibility" 
     "GL_ARB_shader_objects" 
     "GL_NV_blend_square" 
     "GL_NV_primitive_restart" 
     "GL_EXT_transform_feedback" 
     "GL_ARB_framebuffer_object" 
     "GL_EXT_shadow_funcs" 
     "GL_ARB_sampler_objects" 
     "GL_AMD_performance_monitor" 
     "GL_NVX_gpu_memory_info" 
     "GL_ARB_draw_buffers" 
     "GL_ARB_texture_env_crossbar" 
     "GL_EXT_blend_equation_separate" 
     "GL_MESA_texture_signed_rgba" 
     "GL_EXT_bgra" 
     "GL_ARB_map_buffer_range" 
     "GL_EXT_provoking_vertex" 
     "GL_ARB_clear_buffer_object" 
     "GL_EXT_demote_to_helper_invocation" 
     "GL_ARB_color_buffer_float" 
     "GL_ARB_shader_storage_buffer_object" 
     "GL_ARB_shader_texture_lod" 
     "GL_AMD_seamless_cubemap_per_texture" 
     "GL_ARB_explicit_uniform_location" 
     "GL_EXT_texture_edge_clamp" 
     "GL_ARB_texture_env_add" 
     "GL_EXT_blend_minmax" 
     "GL_INGR_blend_func_separate" 
     "GL_NV_copy_depth_to_color" 
     "GL_ARB_gpu_shader5" 
     "GL_ARB_texture_mirrored_repeat" 
     "GL_ARB_pipeline_statistics_query" 
     "GL_EXT_packed_float" 
     "GL_SGIS_texture_border_clamp" 
     "GL_EXT_polygon_offset_clamp" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_ARB_shader_image_size" 
     "GL_INTEL_blackhole_render" 
     "GL_ARB_texture_swizzle" 
     "GL_ARB_conditional_render_inverted" 
     "GL_MESA_window_pos" 
     "GL_ARB_tessellation_shader" 
     "GL_ARB_ES3_compatibility" 
     "GL_NV_half_float" 
     "GL_ARB_shading_language_packing" 
     "GL_KHR_debug" 
     "GL_EXT_texture_array" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_ATI_texture_mirror_once" 
     "GL_ARB_vertex_program" 
     "GL_ARB_occlusion_query2" 
     "GL_ARB_gl_spirv" 
     "GL_ATI_texture_compression_3dc" 
     "GL_EXT_blend_func_separate" 
     "GL_AMD_multi_draw_indirect" 
     "GL_ARB_stencil_texturing" 
     "GL_ARB_texture_buffer_range" 
     "GL_EXT_subtexture" 
     "GL_ARB_half_float_vertex" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 15372 Mb
  Number of Cores: 16
  Swap Location: /tmp
  Built for: sse2
  Base instruction set: sse2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2
sse4.2 sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: /home/takiro/.local/share/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
        colorspace
        comics_project_management_tools
        documenttools
        exportlayers
        filtermanager
        lastdocumentsdocker
        plugin_importer
        quick_settings_docker
        scripter
        tenbrushes
        tenscripts


Display Information
Number of screens: 1
        Screen: 0
                Name: eDP
                Depth: 24
                Scale: 1.5
                Physical DPI125.865
                Logical DPI96
                Physical Size: 344, 194
                Position: 0, 0
                Resolution in pixels: 1707x960
                Manufacturer: BOE
                Model: 
                Refresh Rate: 165

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