https://bugs.kde.org/show_bug.cgi?id=472814
Bug ID: 472814 Summary: Workspace dockers are squashed on re opening Krita Classification: Applications Product: krita Version: 5.1.5 Platform: Other OS: Microsoft Windows Status: REPORTED Severity: minor Priority: NOR Component: Dockers Assignee: krita-bugs-n...@kde.org Reporter: benalbe...@gmail.com Target Milestone: --- Created attachment 160628 --> https://bugs.kde.org/attachment.cgi?id=160628&action=edit Squashed dockers after Krita re-launch. Using Big_Paint_2 workspace SUMMARY *** Selecting a default workspace and then relaunching Krita results in dockers getting squashed and the workspace needs to be re-selected. STEPS TO REPRODUCE 1. Launch Krita 2. change defualt workspace to big_paint_2 3. close Krita 4. Re-launch Krita 5. Dockers should now be squashed OBSERVED RESULT squashed docker windows EXPECTED RESULT For Krita to load the workspace I left Krita in with no alterations to docker size. OS: Windows 11 Version: 5.1.5 Installation type: installer / portable package Hidpi: true Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.22621 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 Locale Languages: en_US C locale: C QLocale current: en-NZ QLocale system: en-NZ QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "Google Inc. (NVIDIA)" Renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.2892)" Version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" -- You are receiving this mail because: You are watching all bug changes.