https://bugs.kde.org/show_bug.cgi?id=472814

            Bug ID: 472814
           Summary: Workspace dockers are squashed on re opening Krita
    Classification: Applications
           Product: krita
           Version: 5.1.5
          Platform: Other
                OS: Microsoft Windows
            Status: REPORTED
          Severity: minor
          Priority: NOR
         Component: Dockers
          Assignee: krita-bugs-n...@kde.org
          Reporter: benalbe...@gmail.com
  Target Milestone: ---

Created attachment 160628
  --> https://bugs.kde.org/attachment.cgi?id=160628&action=edit
Squashed dockers after Krita re-launch. Using Big_Paint_2 workspace

SUMMARY
***
Selecting a default workspace and then relaunching Krita results in dockers
getting squashed and the workspace needs to be re-selected.

STEPS TO REPRODUCE
1. Launch Krita
2. change defualt workspace to big_paint_2
3. close Krita
4. Re-launch Krita
5. Dockers should now be squashed



OBSERVED RESULT
squashed docker windows

EXPECTED RESULT
For Krita to load the workspace I left Krita in with no alterations to docker
size.


OS: Windows 11

 Version: 5.1.5
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.22621
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

Locale

  Languages: en_US
  C locale: C
  QLocale current: en-NZ
  QLocale system: en-NZ
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 1252  (ANSI - Latin I)

OpenGL Info

  Vendor:  "Google Inc. (NVIDIA)" 
  Renderer:  "ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU Direct3D11
vs_5_0 ps_5_0, D3D11-31.0.15.2892)" 
  Version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5.12.12)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5.12.12)"

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